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BASH 178: You're Stopping Innovation
Written by Jock   
Saturday, 12 February 2011

On this week's BASH we will be talking about innovation and creativity in video games. Specifically, are gamers stopping innovation and creativity in the Call of Duty franchise?

Innovation is about the art of renewal. It's taking something and changing does not mean coming up with something brand new -- that's invention. Invention...or creativty and innovation are a little different. Creativity is about creating something out of nothing.

The topic of innovation and creativity has come up because of a recent interview by JD_2020, Treyarch's CM: link.


Treyarch's community spokesperson suggests that gamers are might be hindering the artistic growth of the games they play. Many have interpreted the comments as a direct attack on their community. After all, aren't customers allowed to criticize the products they buy?

We look into this issue with's Jim (aka Rudedog). It was Rudedog's community that first brought this to light to us here on and hopefully our conversation will provoke greater debate.

You're comments on this cast go here.

Click here to continue...
Crosshairs 25: Inside TWI
Written by Crosshairs Staff   
Thursday, 10 February 2011

On this our 25th show we are pleased to have had the opportunity to broadcast live from  Tripwire Interactive's studio.

Little did I know that I would be included in a playtest with the Russian Press and two others who are members of The Wild Bunch Clan who are long time Red Orchestra enthusiasts.

Originally I was interested in reporting on the game making process for the community, a community less aware of the developer's challenges during the game making process than our own displeasure over the products we buy.

I want to thank John Gibson and all the others who showed their wonderful hospitality during my visit.

Keep an eye on ROHOS as the game further develops. It could be a game worthy your attention at a time when gamers feel less appreciated than ever.



Add your comments on this webcast here.

RoH: First Look Play Test
Written by iBleedv20   
Monday, 07 February 2011

Sam (aka iBleedv20 was at TWI studios this weekend checking out Red Orchestra 2). He files this report on the game.

There is a new player in FPS-town and its honest gaming-origins contrasts starkly against today's pop-gaming, gadget-oriented shooters that seem to be crafted more by psychologists than by game-developers.

That game is Red Orchestra Heroes of Stalingrad (RO:HoS). RO:HoS by any other name...well, if you did call RO:HOS by any other name, it would still smell as sweet.

RO:HoS takes you in and does not let you go until you have captured your objective or won the campaign. You would expect this type of immersion from a single player game that has the advantages of storyline and cinematic exposition, yet RO:HoS does this in multiplayer.  How many recent FPS MP's can you say that about?

My play-test of the alpha of the game ranged between the feel of the typical "pop-video game" we are recently used to and that of a classic game from the PC-platform's heyday...a lovingly crafted and immersive shooter that strives to be playable, realistic and most of all relevant all at the same time.

For this gamer it succeeds at all those things.

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