Re: Yoshiro addresses the burning questions
They are feeling the pressures of gamers not getting the news that they want and obviously feeling the pressures of other games coming out this year.
I still think they would be better off releasing this game in qtr 1 or 2. They would have a lot less competition the first part of the year instead of going up against EA and Activision this fall.
Its rather that they are getting somewhat fed up of getting the same posts every time there is some silence before the storm. TWI will very likely bring out some new info and material over at GDC, meaning that they are saving up on info and news in the period before GDC.
Anyway its more likely that RO will release in late spring than in the fall/winter. Personally I'm expecting the game to release in may or june (although July the 19th makes sense as that is the start of the battle of Stalingrad).
Normally releasing a game just before the summer holidays is not the most ideal as people would spend their money on their vacation. But for a lot of people these days the summer holidays are one of the few moments when people actually have time to play games. You could see that steam noticed this by monitoring player activity and resulted in doing the summer sale campaign last year.
Just before the summer holidays there generally aren't a lot of big company title releases, which is advantageous for a game like RO, as even with their ramped up marketing budget they cannot go against EA and Activision in terms of marketing. A late spring early summer release should keep RO:HOS at plenty of space from BF3 and COD8.
The summer often coincides with the release of new video card hardware, perhaps allowing for HOS to become bundled with some video cards. Its clear that HOS will lose potential sales if they release in fall/winter, but if they release in late spring/summer things should be pretty OK.
(Note personally I do not think that releasing in Fall/Winter is dangerous because the other games are better, but rather that the marketing won't be able to reach people, resulting in the game becoming overlooked).