I work now my cfg version 5, so, i see your cfg, not bad

I used a cvar already early yet:
"dynent_active". thats turn off the dynamic, the melons do not explode, the bottles do not fly away from the explosions. so, gives fps boost.
Another thing: the fps meter a gauge covers it the reinforcements text.
i used the
"cg_debugInfoCornerOffset" command, that let me solve this problem.
with this values, the fps meter disturbs nothing. (pam4, hq etc.)
http://images.netbag.hu/20080525/1211713259843.jpgedit.: yet a thing: i see, that you turn off the "press Space" text. i think turn off the "press shift to steady" text too:
cg_drawBreathHint.
this is everything now. I hope for it, I helped you
