@ Jock: I did wonder when I posted this lol - yeah sure m8 np
I didn't really expect this config to be my shining example of my final product lol. but it will do for now.... It was purely what I had in my config_mp.cfg at the moment.
I think the weapon bob stuff is just clutter I was trying out tbh..
r_ati_ all in good time my friend - not exactly r_ati_ but similar
oh the reason for the motion sickness ( which makes me giggle btw lol ) is probably due to DPI differences. My mouse is only 400dpi and yours is probably a lot more?
Will try the net tweaks as I do have a good connection. - thanks m8 ( not really got round to that stuff yet ).
AvA ViRuS wrote:
I gained 3 fps from Flashes config...From Yitch 3 config.
Just thought i would post my results...
Cool m8 glad it has worked for you.
As Jock has mentioned it would be nice to see what system setup you have to see if there is a link. I also only gain a few fps over the yitch3.cfg but Im convinced this is to do with the fact we use different types of cards ( ATI vs Nvidia ) more than config differences alone ( maybe?). For instance I don't use any of the r_nv_ent codes but I do use some of the older openGL API commands which I know effect some directX D3D settings with ATI's. Since the cod engine was built from the old q3 one ( ok I know it has been massively re-writen and can be considered new) the fact still remains cod4 accepts them. How much they effect the processing of the game code I am unsure of yet? Hence the ongoing testing..!!
One thing I will say though is we have to remember ATI and Nvidia process vertex and pixel pipelines in a different ways, I am currently in the process of trying to make the most of how ATI uses the directX D3D language ( im OGL not D3D lol). We also have to remember that directX D3D is slower in general than the OpenGL sub system and that both systems do share some common functions - they have to hence my reasoning to use some OGL.
why do we use D3D then?
Its only because of MS's heavy weight approach to gaming funding that D3D is used at all these days. I do hate them why move away from GL???? Its easier to program with and faster.....!!!!:twisted: