Joined: Fri Mar 21, 2008 5:06 pm Posts: 1050 Location: Morris County, New Jersey
Call of Duty World at War Dvar list
COMPLETE list of dvars credit goes to Bullet Worm
actionSlotsHide "0" activeAction "" A ai_corpseCount "5" C ai_debugAnimDeltas "0" C ai_debugClaimedNodes "0" C ai_debugCoverEntityNum "-1" ai_debugEntIndex "-1" C ai_debugFindPath "0" C ai_debugFindPathDirect "0" C ai_debugFindPathLock "0" C ai_debugFindPathWidth "0" C ai_debugMayMove "0" A C ai_debugMeleeAttackSpots "0" A C ai_debugThreatSelection "0" C ai_disableSpawn "0" ai_enableBadPlaces "1" C ai_eventDistBadPlace "256" C ai_eventDistBullet "96" C ai_eventDistDeath "1024" C ai_eventDistExplosion "1024" C ai_eventDistFootstep "512" C ai_eventDistFootstepLite "256" C ai_eventDistGrenadePing "512" C ai_eventDistGunShot "2048" C ai_eventDistNewEnemy "1024" C ai_eventDistPain "512" C ai_eventDistProjImpact "512" C ai_eventDistProjPing "128" C ai_eventDistSilencedShot "128" C ai_foliageSeeThroughDist "128" C ai_friendlySuppression "1" C ai_friendlySuppressionDist "128" C ai_maxAttackerCount "2" C ai_meleeHeight "10" C ai_meleeRange "64" C ai_meleeWidth "20" C ai_moveOrientMode "invalid" C ai_noDodge "0" C ai_noPathToEnemyGiveupTime "6000" C ai_pathMomentum "0.78" C ai_pathNegotiationOverlapCost "300" ai_playerFarAccuracy "0.1" ai_playerFarRange "2000" ai_playerNearAccuracy "0.5" ai_playerNearRange "800" C ai_showBadPlaces "0" C ai_showDodge "0" C ai_showNearestNode "0" C ai_showNodes "0" C ai_showNodesDist "384" C ai_showPaths "0" C ai_showPotentialThreatDir "0" C ai_showVisData "0" C ai_showVisDataDist "1000" C ai_showVolume "-1" C ai_threatUpdateInterval "500" ammoCounterHide "0" C authPort "20800" C authServerName "cod4master.activision.com" bcmp_incoming_grenade_probability "50" bcmp_kill_inform_probability "50" bcmp_killstreak_incoming_probability "50" bcmp_perk_call_probability "50" bcmp_sniper_kill_probability "25" bcmp_toss_grenade_probability "50" bcmp_weapon_delay "2000" bcmp_weapon_fire_probability "90" bettyDetonateRadius "150" bettyTimeBeforeDetonate "0.45" bettyUpVelocity "296" C bg_aimSpreadMoveSpeedThreshold "11" C bg_bobAmplitudeDucked "0.0075 0.0075" C bg_bobAmplitudeProne "0.02 0.005" C bg_bobAmplitudeSprinting "0.02 0.014" C bg_bobAmplitudeStanding "0.007 0.007" C bg_bobMax "8" C bg_fallDamageMaxHeight "300" C bg_fallDamageMinHeight "128" C bg_foliagesnd_fastinterval "500" C bg_foliagesnd_maxspeed "180" C bg_foliagesnd_minspeed "40" C bg_foliagesnd_resetinterval "500" C bg_foliagesnd_slowinterval "1500" C bg_ladder_yawcap "100" C bg_legYawTolerance "20" C bg_maxGrenadeIndicatorSpeed "27" C bg_prone_yawcap "85" C bg_shock_lookControl "1" C bg_shock_lookControl_fadeTime "0.5" C bg_shock_lookControl_maxpitchspeed "45" C bg_shock_lookControl_maxyawspeed "45" C bg_shock_lookControl_mousesensitivityscale "0.5" C bg_shock_movement "1" C bg_shock_screenBlurBlendFadeTime "1" C bg_shock_screenBlurBlendTime "0.4" C bg_shock_screenFlashShotFadeTime "0" C bg_shock_screenFlashWhiteFadeTime "0" C bg_shock_screenType "blurred" C bg_shock_sound "0" C bg_shock_soundDryLevel "1" C bg_shock_soundEnd "shellshock_end" C bg_shock_soundEndAbort "shellshock_end_abort" C bg_shock_soundFadeInTime "0.25" C bg_shock_soundFadeOutTime "2.5" C bg_shock_soundLoop "shellshock_loop" C bg_shock_soundLoopEndDelay "-1.5" C bg_shock_soundLoopFadeTime "2" C bg_shock_soundLoopSilent "shellshock_loop_silent" C bg_shock_soundModEndDelay "-0.75" C bg_shock_soundRoomType "underwater" C bg_shock_soundWetLe
_________________
"We few, we rugged few, we band of brothers; For he to-day that sheds his blood with me. Shall be my brother."~Henry V
Last edited by sanity on Tue Nov 25, 2008 6:44 am, edited 1 time in total.
Tue Oct 28, 2008 1:29 am
sanity
Global Moderator
Joined: Fri Mar 21, 2008 5:06 pm Posts: 1050 Location: Morris County, New Jersey
Re: Call of Duty World at War Dvar list
Dvar List Continued
packetDebug "0" U password "" R pc_newversionavailable "0" S penetrationCount "5" perk_armorVest "75" perk_bulletDamage "40" C perk_bulletPenetrationMultiplier "2" perk_explosiveDamage "25" C perk_extraBreath "5" perk_fireproof "55" perk_flakJacket "75" perk_flakJacketMaxDamage "75" C perk_grenadeDeath "frag_grenade_short_mp" C perk_grenadeTossBackTimer "2500" C perk_overheatReduction "0.7" C perk_sprintMultiplier "2" C perk_turretRotSpeedMultiplier "1.25" C perk_vehicleReloadReduction "0.7" C perk_weapRateMultiplier "0.75" C perk_weapReloadMultiplier "0.5" C perk_weapSpreadMultiplier "0.65" phys_bulletSpinScale "3" phys_bulletUpBias "0.5" phys_buoyancyFastComputation "0" phys_buoyancyRippleFrequency "3000" phys_buoyancyRippleVariance "2000" phys_dragAngular "0.5" phys_dragLinear "0.03" phys_drawAwake "0" phys_drawCollisionObj "0" phys_drawCollisionWorld "0" phys_drawcontacts "0" phys_drawDebugInfo "0" phys_drawNitrousVehicle "0" phys_entityCollision "1" phys_floatTimeVariance "30000" phys_frictionScale "1" phys_gravity "-800" phys_heavyTankSwitch "0" phys_impact_distance_cutoff "3000" phys_impact_fx "1" phys_impact_intensity_limit "50" phys_impact_max_pfx_per_frame "10" phys_impact_max_sfx_per_frame "10" phys_impact_render "0" phys_impact_silence_window "0.3" phys_interBodyCollision "1" phys_maxFloatTime "180000" phys_msecstep "0" phys_ragdoll_joint_damp_scale "0.04" phys_ragdoll_self_collision "1" phys_reeval_frequency "5" phys_terrain_collision "1" phys_userRigidBodies "1" phys_vehicleFriction "0.1" phys_waterDragAngular "-2" phys_waterDragLinear "-1" C pickupPrints "0" C player_adsExitDelay "0" player_AimBlend_Back_Low "0.2 0.4 0.5" player_AimBlend_Back_Mid "0.3 0.4 0.5" player_AimBlend_Back_Up "0.5 0.2 -0.6" player_AimBlend_Head "0 0 0" player_AimBlend_Neck "0.3 0.3 0" player_AimBlend_Shoulder "1 1 1" C player_backSpeedScale "0.7" C player_bayonetRange "85" C player_bayonetTargetDist "65" C player_breath_fire_delay "0" C player_breath_gasp_lerp "6" C player_breath_gasp_scale "4.5" C player_breath_gasp_time "1" C player_breath_hold_lerp "1" C player_breath_hold_time "4.5" C player_breath_snd_delay "1" C player_breath_snd_lerp "2" C player_burstFireCooldown "0.2" C player_clipSizeMultiplier "1" C player_debugHealth "0" C player_dmgtimer_flinchTime "500" C player_dmgtimer_maxTime "750" C player_dmgtimer_minScale "0" C player_dmgtimer_stumbleTime "500" C player_dmgtimer_timePerPoint "100" R C player_footstepsThreshhold "0" player_lastStandBleedoutTime "30" C player_lastStandHealthOverlayTime "8" C player_meleeChargeFriction "1200" C player_meleeHeight "10" C player_meleeRange "64" C player_meleeWidth "10" C player_MGUseRadius "128" C player_move_factor_on_torso "0" R C player_moveThreshhold "10" C player_revivePlayerListCycleTime "2" C player_reviveTriggerRadius "64" C player_reviveXP "2" C player_scopeExitOnDamage "0" C player_spectateSpeedScale "1" C player_sprintCameraBob "0.5" player_sprintForwardMinimum "105" C player_sprintMinTime "1" C player_sprintRechargePause "0" C player_sprintSpeedScale "1.5" C player_sprintStrafeSpeedScale "0.667" C player_sprintTime "4" C player_sprintUnlimited "0" C player_strafeAnimCosAngle "0.5" C player_strafeSpeedScale "0.8" C player_sustainAmmo "0" C player_swimDamage "15" C player_swimDamagerInterval "1" C player_swimTime "16" C player_throwbackInnerRadius "90" C player_throwbackOuterRadius "160" C player_turnAnims "0" C player_view_pitch_down "85" C player_view_pitch_up "85" C player_waterSpeedScale "1.3" poisonDuration "8" R presell "0" A prestigeclass1 "" A prestigeclass2 "" A prestigeclass3 "" A prestigeclass4 "" A prestigeclass5 "" R primaryWeaponOffset "0" A profile_physics "0" S R protocol "1982" A r_aaAlpha "dither (fast)" AL r_aaSamples "4" AL r_aspectRatio "auto" C r_blur "0" A r_blur_allowed "1" C r_brightness "0" r_brushLimit "512" r_burnedDestructibleColor "0.4" r_cacheModelLighting "1" r_cacheSModelLighting "1" r_clear "blink" r_clearColor "0 0 0 0" r_clearColor2 "0 0 0 0" C r_colorMap "Unchanged" C r_contrast "1" A r_cosmeticCullMax "16" A r_cosmeticCullMin "16" AL r_customMode "" A r_cycleSizeCull "0" A r_debugLineWidth "1" C r_debugShader "none" C r_debugShowCoronas "0" C r_debugShowDynamicLights "0" C r_debugShowPrimaryLights "0" A r_depthPrepass "0" C r_desaturation "1" r_detail "1" C r_diffuseColorScale "1" A r_distortion "1" r_dlightLimit "4" r_dlightMaxFullScreenRadius "1000" r_dlightMaxNonFullScreenRadius "200" r_dobjLimit "512" C r_dof_bias "0.5" A r_dof_enable "1" C r_dof_farBlur "1.8" C r_dof_farEnd "7000" C r_dof_farStart "1000" C r_dof_nearBlur "6" C r_dof_nearEnd "60" C r_dof_nearStart "10" C r_dof_tweak "0" C r_dof_viewModelEnd "8" C r_dof_viewModelStart "2" C r_drawDebugFogParams "0" C r_drawWater "1" r_envMapExponent "5" r_envMapMaxIntensity "0.5" r_envMapMinIntensity "0.2" r_envMapOverride "0" r_envMapSpecular "1" r_envMapSunIntensity "2" A r_fastSkin "0" r_filmTweakBrightness "0" r_filmTweakContrast "1.4" r_filmTweakDarkTint "0.7 0.85 1" r_filmTweakDesaturation "0.2" r_filmTweakEnable "0" r_filmTweakInvert "0" r_filmTweakLightTint "1.1 1.05 0.85" C r_filmUseTweaks "0" A r_flame_allowed "1" r_flameFX_brightness "0.0688476" r_flameFX_contrast "1.25249" r_flameFX_darkTint "1.16924 1.0238 1.08897" r_flameFX_desaturation "0.228803" A C r_flameFX_distortionScaleFactor "0 1 1 0.511918" A r_flameFX_enable "0" A r_flameFX_fadeDuration "0.5" A C r_flameFX_FPS "15" r_flameFX_lightTint "1.32779 1.32472 1.10718" A C r_flameFX_magnitude "0.0215147" L r_floatz "1" C r_fog "1" C r_forceLod "none" A r_fovScaleThresholdRigid "2.4" A r_fovScaleThresholdSkinned "2.4" C r_fullbright "0" AL r_fullscreen "1" A r_gamma "1" A r_gfxopt_dynamic_foliage "1" A r_gfxopt_water_simulation "0" C r_glow "1" A r_glow_allowed "1" C r_glowTweakBloomCutoff "0.5" C r_glowTweakBloomDesaturation "0" C r_glowTweakBloomIntensity0 "1" C r_glowTweakEnable "0" C r_glowTweakRadius0 "5" C r_glowTweakRayExpansion "0" C r_glowTweakRayIntensity "1" C r_glowUseTweaks "0" r_gpuSync "adaptive" r_grassBurn "0" r_grassEnable "1" C r_highLodDist "-1" r_ignore "0" AL r_ignorehwgamma "0" A r_inGameVideo "1" C r_lightConflicts "0" C r_lightMap "Unchanged" R r_lightTweakAmbient "0.1" R r_lightTweakAmbientColor "1 0 0 1" R r_lightTweakDiffuseFraction "0.5" C r_lightTweakSunColor "0 1 0 1" R r_lightTweakSunDiffuseColor "0 0 1 1" C r_lightTweakSunDirection "0 0 0" C r_lightTweakSunLight "1" L r_loadForRenderer "0" C r_lockPvs "0" A r_lodBiasRigid "0" A r_lodBiasSkinned "0" A r_lodScaleRigid "1" A r_lodScaleSkinned "1" r_logFile "0" C r_lowestLodDist "-1" C r_lowLodDist "-1" C r_mediumLodDist "-1" A r_mode "1024x768" r_modelLimit "1024" LC r_modelVertColor "1" AL r_monitor "0" C r_motionblur_blurOrigin "0.5 0.5 0 1" A C r_motionblur_directionFactor "0.001" A r_motionblur_enable "0" A r_motionblur_frameBased_enable "0" A r_motionblur_maxblur "30" A C r_motionblur_numberOfSamples "1" A C r_motionblur_positionFactor "0.01" A r_multiGpu "0" C r_norefresh "0" r_normal "1" C r_normalMap "Unchanged" r_open_automate "0" r_outdoor "1" r_outdoorAwayBias "32" r_outdoorDownBias "0" r_outdoorFeather "8" A r_picmip "0" A r_picmip_bump "0" A r_picmip_manual "0" A r_picmip_spec "0" AL r_picmip_water "1" r_poisonFX_blurMax "4" r_poisonFX_blurMin "0" r_poisonFX_debug_amount "1" r_poisonFX_debug_enable "0" r_poisonFX_dvisionA "0" r_poisonFX_dvisionX "0" r_poisonFX_dvisionY "0" r_poisonFX_pulse "1.1" r_poisonFX_warpX "0.2" r_poisonFX_warpY "-0.15" A r_polygonOffsetBias "-1" A r_polygonOffsetScale "-1" A r_portalBevels "0.7" r_portalBevelsOnly "0" r_portalMinClipArea "0.02" C r_portalMinRecurseDepth "2" C r_portalWalkLimit "0" A r_prepassSizeCull "0" r_pretess "1" r_reflectionProbeGenerate "0" r_reflectionProbeGenerateExit "0" r_reflectionProbeRegenerateAll "0" R r_rendererInUse "Default" AL r_rendererPreference "Default" C r_resampleScene "1" A r_reviveFX_blurRadiusEdge "6.4" A r_reviveFX_brightnessCenter "0.234" A r_reviveFX_brightnessEdge "0.264" A r_reviveFX_contrastCenter "1.9" A r_reviveFX_contrastEdge "2.84" A r_reviveFX_darkTintCenter "0.978 1.01 0.975" A r_reviveFX_darkTintEdge "0.931 0.955 0.939" A r_reviveFX_debug "0" A r_reviveFX_desaturationCenter "0.845" A r_reviveFX_desaturationEdge "1" A r_reviveFX_fadeDuration "5" A r_reviveFX_lightTintCenter "1.02 1 0.99" A r_reviveFX_lightTintEdge "1 1.03 1.02" A C r_reviveFX_motionblurWeight "0.4" C r_scaleViewport "1" C r_showFbColorDebug "None" C r_showFloatZDebug "0" C r_showLightGrid "0" C r_showMissingLightGrid "0" C r_showPenetration "off" C r_showPixelCost "off" C r_showPortals "0" r_showSunDirectionDebug "0" C r_singleCell "0" A r_sizeCull "0" r_skinCache "1" C r_skipPvs "0" r_skyTransition "0" r_smc_enable "1" r_smp_backend "1" r_smp_worker "1" r_smp_worker_thread0 "1" r_smp_worker_thread1 "1" r_smp_worker_threads "2" A r_specular "1" C r_specularColorScale "1" C r_specularMap "Unchanged" C r_spotLightBrightness "14" C r_spotLightEndRadius "196" C r_spotLightEntityShadows "1" C r_spotLightFovInnerFraction "0.7" C r_spotLightShadows "1" C r_spotLightSModelShadows "1" C r_spotLightStartRadius "36" r_sse_skinning "1" C r_sun_from_dvars "0" r_sun_fx_position "0 0 0" r_sunblind_fadein "0.5" r_sunblind_fadeout "3" r_sunblind_max_angle "5" r_sunblind_max_darken "0.75" r_sunblind_min_angle "30" r_sunflare_fadein "1" r_sunflare_fadeout "1" r_sunflare_max_alpha "1" r_sunflare_max_angle "2" r_sunflare_max_size "2500" r_sunflare_min_angle "45" r_sunflare_min_size "0" r_sunflare_shader "sun_flare" r_sunglare_fadein "0.5" r_sunglare_fadeout "3" r_sunglare_max_angle "5" r_sunglare_max_lighten "0.75" r_sunglare_min_angle "30" r_sunsprite_shader "sun" r_sunsprite_size "16" C r_swrk_override_characterCharredAmount "0" r_swrk_override_enable "0" C r_swrk_override_wetness "0" A r_texFilterAnisoMax "4" A r_texFilterAnisoMin "1" C r_texFilterDisable "0" C r_texFilterMipBias "0" A r_texFilterMipMode "Unchanged" C r_use_separate_char_tech "0" L r_useLayeredMaterials "0" L r_vc_makelog "0" r_vc_showlog "0" AL r_vsync "0" r_warm_bsp "0" r_warm_dobj "0" r_warm_dpvs "0" r_warm_static "0" r_warningRepeatDelay "5" A r_waterSheetingFX_allowed "1" A r_waterSheetingFX_brightness "0" A r_waterSheetingFX_contrast "1" A r_waterSheetingFX_darkTint "1 1 1" A r_waterSheetingFX_desaturation "0" A r_waterSheetingFX_distortionScaleFactor "0.021961 1 0 0" A r_waterSheetingFX_enable "0" A r_waterSheetingFX_fadeDuration "2" A r_waterSheetingFX_lightTint "0.780261 1 1" A r_waterSheetingFX_magnitude "0.0655388" A r_waterSheetingFX_radius "4.44051" C r_worldLod "0" C r_zfar "0" A r_zFeather "1" C r_znear "4" C r_znear_depthhack "0.1" C radius_damage_debug "0" C ragdoll_baselerp_time "1000" C ragdoll_bullet_force "500" C ragdoll_bullet_upbias "0.5" C ragdoll_debug "0" ragdoll_dump_anims "0" A ragdoll_enable "1" C ragdoll_explode_force "18000" C ragdoll_explode_upbias "0.8" C ragdoll_fps "20" C ragdoll_jitter_scale "1" C ragdoll_jointlerp_time "3000" C ragdoll_max_life "9000" A ragdoll_max_simulating "16" C ragdoll_rotvel_scale "1" C ragdoll_self_collision_scale "1.2" U A rate "25000" rcon_password "nutz" revive_time_taken "2" C sc_blur "2" C sc_count "24" C sc_debugCasterCount "24" C sc_debugReceiverCount "24" sc_enable "0" C sc_fadeRange "0.25" C sc_length "400" C sc_offscreenCasterLodBias "0" C sc_offscreenCasterLodScale "20" C sc_shadowInRate "2" C sc_shadowOutRate "5" C sc_showDebug "0" C sc_showOverlay "0" C sc_wantCount "12" C sc_wantCountMargin "1" scr_allies "ussr" scr_allowannouncer "1" scr_allowbattlechatter "1" scr_art_tweak "0" scr_art_visionfile "mp_roundhouse" scr_axis "german" scr_cinematic_autofocus "1" scr_ctf_enemycarriervisible "0" scr_ctf_flagrespawntime "0" scr_ctf_globalbattlechatterprobability "0" scr_ctf_idleflagreturntime "30" scr_ctf_numlives "0" scr_ctf_playerrespawndelay "0" scr_ctf_roundlimit "2" scr_ctf_roundswitch "1" scr_ctf_scorelimit "3" scr_ctf_timelimit "5" scr_ctf_touchreturn "1" scr_ctf_waverespawndelay "15" scr_dm_globalbattlechatterprobability "100" scr_dm_numlives "0" scr_dm_playerrespawndelay "0" scr_dm_roundlimit "1" scr_dm_scorelimit "150" scr_dm_timelimit "10" scr_dm_waverespawndelay "0" scr_dof_enable "1" scr_dog_count "8" scr_dog_hardpoint_interval "180" scr_dog_health "100" scr_dog_max_at_once "4" scr_dog_time "60" scr_dom_globalbattlechatterprobability "0" scr_dom_numlives "0" scr_dom_playerrespawndelay "0" scr_dom_roundlimit "1" scr_dom_scorelimit "200" scr_dom_timelimit "0" scr_dom_waverespawndelay "0" scr_drawfriend "0" scr_fog_baseheight "0" scr_fog_blue "0.47" scr_fog_exp_halfheight "512" scr_fog_exp_halfplane "3316" scr_fog_green "0.52" scr_fog_nearplane "512" scr_fog_red "0.47" scr_game_allowkillcam "1" scr_game_arcadescoring "0" scr_game_deathpointloss "0" scr_game_difficulty "1" scr_game_forceradar "0" scr_game_graceperiod "15" scr_game_hardpoints "1" scr_game_onlyheadshots "0" scr_game_perks "1" scr_game_pinups "0" scr_game_spectatetype "1" scr_game_suicidepointloss "0" scr_hardcore "0" scr_hardpoint_allowartillery "1" scr_hardpoint_allowdogs "1" scr_hardpoint_allowradar "1" scr_hardpoint_allowsupply "1" scr_hardpoint_allowuav "1" scr_intermission_time "30" scr_koth_globalbattlechatterprobability "0" scr_koth_numlives "0" scr_koth_playerrespawndelay "0" scr_koth_roundlimit "1" scr_koth_roundswitch "1" scr_koth_scorelimit "250" scr_koth_timelimit "15" scr_koth_waverespawndelay "0" scr_mapsize "64" R scr_maxlevel "40" scr_motd "" scr_obj_a "allies" scr_obj_b "allies" scr_obj_c "neutral" scr_obj_d "axis" scr_obj_e "axis" scr_oldschool "0" scr_player_allowrevive "1" scr_player_forcerespawn "1" scr_player_healthregentime "5" scr_player_maxhealth "100" scr_player_numlives "0" scr_player_respawndelay "0" scr_player_sprinttime "4" scr_player_suicidespawndelay "0" scr_RequiredMapAspectratio "1" scr_sab_bombtimer "30" scr_sab_defusetime "5" scr_sab_globalbattlechatterprobability "0" scr_sab_hotpotato "0" scr_sab_numlives "0" scr_sab_planttime "2.5" scr_sab_playerrespawndelay "7.5" scr_sab_roundlimit "0" scr_sab_roundswitch "1" scr_sab_scorelimit "1" scr_sab_timelimit "20" scr_sab_waverespawndelay "0" scr_script_based_influencer_system "0" scr_sd_bombtimer "45" scr_sd_defusetime "5" scr_sd_globalbattlechatterprobability "0" scr_sd_multibomb "0" scr_sd_numlives "1" scr_sd_planttime "5" scr_sd_playerrespawndelay "0" scr_sd_roundlimit "0" scr_sd_roundswitch "3" scr_sd_scorelimit "4" scr_sd_timelimit "2.5" scr_sd_waverespawndelay "0" scr_show_unlock_wait "0.1" scr_spawn_artillery_influencer_score "-500" scr_spawn_artillery_influencer_score_curve "linear" scr_spawn_ctf_carrier_influencer_radius "560" scr_spawn_ctf_carrier_influencer_score "-75" scr_spawn_ctf_carrier_influencer_score_curve "constant" scr_spawn_ctf_enemy_base_influencer_radius "1050" scr_spawn_ctf_enemy_base_influencer_score "-500" scr_spawn_ctf_enemy_base_influencer_score_curve "constant" scr_spawn_ctf_friendly_base_influencer_radius "1050" scr_spawn_ctf_friendly_base_influencer_score "100" scr_spawn_ctf_friendly_base_influencer_score_curve "constant" scr_spawn_dead_friend_influencer_count "7" scr_spawn_dead_friend_influencer_radius "700" scr_spawn_dead_friend_influencer_score "-100" scr_spawn_dead_friend_influencer_score_curve "linear" scr_spawn_dead_friend_influencer_timeout_seconds "20" scr_spawn_dog_influencer_radius "700" scr_spawn_dog_influencer_score "-50" scr_spawn_dog_influencer_score_curve "linear" scr_spawn_dom_enemy_flag_influencer_radius "1050" scr_spawn_dom_enemy_flag_influencer_score "-500" scr_spawn_dom_enemy_flag_influencer_score_curve "constant" scr_spawn_dom_owned_inner_flag_influencer_radius "1050" scr_spawn_dom_owned_inner_flag_influencer_score "150" scr_spawn_dom_owned_inner_flag_influencer_score_curve "constant" scr_spawn_dom_owned_outer_flag_influencer_radius "1050" scr_spawn_dom_owned_outer_flag_influencer_score "100" scr_spawn_dom_owned_outer_flag_influencer_score_curve "constant" scr_spawn_dom_unowned_inner_flag_influencer_radius "1050" scr_spawn_dom_unowned_inner_flag_influencer_score "-500" scr_spawn_dom_unowned_inner_flag_influencer_score_curve "constant" scr_spawn_enemy_influencer_radius "700" scr_spawn_enemy_influencer_score "-150" scr_spawn_enemy_influencer_score_curve "linear" scr_spawn_enemyavoiddist "800" scr_spawn_enemyavoidweight "0" scr_spawn_friend_strong_influencer_length "700" scr_spawn_friend_strong_influencer_radius "700" scr_spawn_friend_strong_influencer_score "75" scr_spawn_friend_strong_influencer_score_curve "linear" scr_spawn_friend_weak_influencer_radius "700" scr_spawn_friend_weak_influencer_score "25" scr_spawn_friend_weak_influencer_score_curve "linear" scr_spawn_grenade_influencer_radius "560" scr_spawn_grenade_influencer_score "-500" scr_spawn_grenade_influencer_score_curve "linear" scr_spawn_koth_objective_influencer_radius "2450" scr_spawn_koth_objective_influencer_score "150" scr_spawn_koth_objective_influencer_score_curve "negative_to_positive" scr_spawn_objective_facing_bonus "50" scr_spawn_randomness_range "10" scr_spawn_sab_carrier_influencer_radius "560" scr_spawn_sab_carrier_influencer_score "-75" scr_spawn_sab_carrier_influencer_score_curve "linear" scr_spawn_sab_enemy_base_influencer_radius "1050" scr_spawn_sab_enemy_base_influencer_score "-500" scr_spawn_sab_enemy_base_influencer_score_curve "constant" scr_spawn_sab_friendly_base_influencer_radius "1050" scr_spawn_sab_friendly_base_influencer_score "100" scr_spawn_sab_friendly_base_influencer_score_curve "constant" scr_spawn_squad_leader_influencer_radius "700" scr_spawn_squad_leader_influencer_score "50" scr_spawn_squad_leader_influencer_score_curve "linear" scr_spawn_twar_contested_flag_influencer_radius "1050" scr_spawn_twar_contested_flag_influencer_score "-500.0" scr_spawn_twar_contested_flag_influencer_score_curve "constant" scr_spawn_twar_linked_flag_influencer_score "200" scr_spawn_twar_linked_flag_influencer_score_falloff_percentage "0.2" scr_spawn_twar_linked_flag_near_objective_bonus "50" scr_spawn_vehicle_influencer_lead_seconds "3" scr_spawn_vehicle_influencer_score "-50" scr_spawn_vehicle_influencer_score_curve "linear" scr_spawn_weapon_influencer_length "1750" scr_spawn_weapon_influencer_radius "350" scr_spawn_weapon_influencer_score "-100" scr_spawn_weapon_influencer_score_curve "linear" scr_tdm_globalbattlechatterprobability "0" scr_tdm_numlives "0" scr_tdm_playerrespawndelay "0" scr_tdm_roundlimit "1" scr_tdm_scorelimit "750" scr_tdm_timelimit "10" scr_tdm_waverespawndelay "0" scr_team_artilleryTeamKillPenalty "0.25" scr_team_fftype "0" scr_team_kickteamkillers "0" scr_team_respawntime "0" scr_team_teamkillerplaylistbanpenalty "0" scr_team_teamkillerplaylistbanquantum "0" scr_team_teamkillpointloss "1" scr_team_teamkillspawndelay "20" scr_teambalance "0" scr_teamKillPunishCount "3" scr_twar_globalbattlechatterprobability "0" scr_twar_numlives "0" scr_twar_roundlimit "2" scr_twar_roundswitch "1" scr_twar_scorelimit "5" scr_twar_timelimit "10" scr_veh_alive_cleanuptimemax "120" scr_veh_alive_cleanuptimemin "119" scr_veh_cleanupabandoned "1" scr_veh_cleanupdebugprint "0" scr_veh_cleanupdrifted "1" scr_veh_cleanupmaxspeedmph "1" scr_veh_cleanupmindistancefeet "75" scr_veh_cleanuptime_dmgfactor_deadtread "0.25" scr_veh_cleanuptime_dmgfactor_max "1.0" scr_veh_cleanuptime_dmgfactor_min "0.33" scr_veh_cleanuptime_dmgfraction_curve_begin "0.0" scr_veh_cleanuptime_dmgfraction_curve_end "1.0" scr_veh_dead_cleanuptimemax "30" scr_veh_dead_cleanuptimemin "20" scr_veh_disappear_maxpreventdistancefeet "30" scr_veh_disappear_maxpreventvisibilityfeet "150" scr_veh_disappear_maxwaittime "60" scr_veh_driversarehidden "1" scr_veh_driversareinvulnerable "1" scr_veh_explode_on_cleanup "1" scr_veh_explosion_doradiusdamage "1" scr_veh_explosion_husk_forcepointvariance "30" scr_veh_explosion_husk_horzvelocityvariance "25" scr_veh_explosion_husk_vertvelocitymax "200" scr_veh_explosion_husk_vertvelocitymin "100" scr_veh_explosion_maxdamage "200" scr_veh_explosion_mindamage "20" scr_veh_explosion_radius "256" scr_veh_explosion_spawnfx "1" scr_veh_health_jeep "700" scr_veh_health_tank "1350" scr_veh_ondeath_createhusk "1" scr_veh_ondeath_usevehicleashusk "1" scr_veh_respawnafterhuskcleanup "1" scr_veh_respawntimemax "90" scr_veh_respawntimemin "50" scr_veh_respawnwait_iterationwaitseconds "1" scr_veh_respawnwait_maxiterations "30" scr_veh_waittillstoppedandmindist_maxtime "10" scr_veh_waittillstoppedandmindist_maxtimeenabledistfeet "5" scr_vehicles_enabled "1" scr_weapon_allowbetty "1" scr_weapon_allowc4 "1" scr_weapon_allowflash "1" scr_weapon_allowfrags "1" scr_weapon_allowmines "1" scr_weapon_allowrpgs "1" scr_weapon_allowsatchel "1" scr_weapon_allowsmoke "1" R scr_xpcollectorsscale "1" R scr_xpscale "1" A sensitivity "5" S R shortversion "1" showdrop "0" showpackets "0" A sm_enable "1" C sm_fastSunShadow "1" C sm_fullResSpotShadowEnable "0" sm_lightScore_eyeProjectDist "64" sm_lightScore_spotProjectFrac "0.125" A sm_maxLights "4" C sm_polygonOffsetBias "2.5" sm_polygonOffsetScale "2" C sm_qualitySpotShadow "1" C sm_spotEnable "1" sm_spotShadowFadeTime "1" C sm_strictCull "1" C sm_sunAlwaysCastsShadow "0" C sm_sunEnable "1" C sm_sunSampleSizeNear "0.25" C sm_sunShadowCenter "0 0 0" C sm_sunShadowScale "1" U A snaps "20" snd_drawInfo "None" snd_drawSort "priority" A snd_enableEq "0" A snd_khz "44" C spawnsystem_debug "0" C spawnsystem_debug_best_points "1" C spawnsystem_debug_force_score_update "1" C spawnsystem_debug_influencer_types "0" C spawnsystem_debug_influencers "1" C spawnsystem_debug_player "" C spawnsystem_debug_points "1" C spawnsystem_debug_team "" C spawnsystem_friend_influencer_stacking "0" A C spawnsystem_weapon_influencer_min_length "0.1" C spawnsystem_weapon_influencer_push_through "50" C spawnsystem_weapon_influencer_sight_check "1" A C spawnsystem_weapon_influencer_update_interval "151" squad_highlighted "0" squad_previous "0" squad_selected "0" squad_selected_locked "0" squad_selected_name "" squads_debug "0" stat_version "10" C stopspeed "100" S sv_allowAnonymous "0" A sv_allowDownload "1" sv_allowedClan1 "" sv_allowedClan2 "" R sv_authenticating "0" sv_botsPressAttackBtn "1" sv_botsRandomInput "0" RI sv_cheats "0" sv_clientArchive "1" sv_clientside "0" sv_clientSideBullets "1" sv_clientSideVehicles "1" sv_connectTimeout "45" sv_debugRate "0" sv_debugReliableCmds "0" S sv_disableClientConsole "0" R sv_FFCheckSums "" R sv_FFNames "" S A sv_floodprotect "4" sv_fps "20" S A sv_hostname "bullet-worms CoD:WW Beta Server" R sv_iwdNames "iw_05 iw_04 iw_03 iw_02 iw_01 iw_00" R sv_iwds "-676018565 1993283018 -618482503 1168822121 -547503142 1749940366 " S sv_keywords "" sv_kickBanTime "300" S R sv_mapname "" sv_mapRotation "current" sv_mapRotationCurrent " gametype ctf map mp_castle gametype sd map mp_makin gametype ctf map mp_roundhouse gametype twar map mp_castle gametype tdm map mp_makin" S AL sv_maxclients "32" S A sv_maxPing "150" S A sv_maxRate "25000" S A sv_minPing "0" sv_network_warning "0" sv_packet_info "0" sv_padPackets "0" R sv_paused "0" S sv_privateClients "6" sv_privatePassword "" S IA sv_punkbuster "0" S sv_pure "1" A sv_reconnectlimit "3" R sv_referencedFFCheckSums "458944 35920896 31806112" R sv_referencedFFNames "code_post_gfx_mp common_mp mp_roundhouse" R sv_referencedIwdNames "main/iw_00" R sv_referencedIwds "1749940366 " R sv_running "1" R sv_serverid "17" sv_showAverageBPS "0" sv_showCommands "0" sv_showPingSpam "0" sv_timeout "240" S A sv_voice "0" sv_voiceQuality "3" A sv_wwwBaseURL "" A sv_wwwDlDisconnected "0" A sv_wwwDownload "0" sv_zombietime "2" IA sys_configSum "134014921" IA sys_configureGHz "0.0121002" R sys_cpuGHz "0.00357955" R sys_cpuName "AMD Athlon(tm) 64 X2 Dual Core Processor 4400+" IA sys_gpu "" sys_lockThreads "0" I sys_smp_allowed "1" R sys_SSE "1" IA sys_sysMB "959" tabun_effect_radius "150" tabun_shock_radius "150" tabunGasDuration "3" tabunInitialGasShockDuration "7" tabunWalkInGasShockDuration "4" A team_indicator "0" C timescale "1" twar_captureAccelBonus "35" twar_captureAccelLimit "50" twar_captureTime "40" twar_finalFightFlagRespawnPenalty "3" twar_finalFightTimeLimit "5" twar_momentumArtillery "10" twar_momentumBlitzkriegTime "30" twar_momentumDogs "10" twar_momentumEnabled "1" twar_momentumFlagCap "25" twar_momentumKamikaze "10" twar_momentumKillPlayer "5" twar_momentumMax "70" twar_momentumMaxMultiplier "3" twar_momentumMultiplierBonus "25" twar_momentumMultiplierBonusLimit "75" twar_momentumRadar "10" twar_neutralFlagLockTime "0" twar_secondaryInfluencerBonus "0.5" twar_showEnemyCount "1" twar_spawnPointFacingAngle "60" ui_allow_classchange "" ui_allow_controlschange "1" ui_allow_teamchange "" ui_allowvote "1" ui_bomb_timer "0" ui_buildLocation "-60 460" ui_can_invite_to_squad "0" ui_custom_newname "" ui_friendlyfire "0" ui_gametype "tdm" ui_generic_status_bar "0" ui_hostname "bullet-worms CoD:WW Beta Server" ui_hud_hardcore "0" ui_hud_obituaries "1" ui_hud_showobjicons "1" S AL ui_maxclients "32" ui_motd "" ui_mousePitch "0" ui_playerProfileAlreadyChosen "0" ui_radar_allies "0" ui_radar_axis "0" ui_radar_client "0" ui_reset_squad_index "0" ui_score_bar "0" ui_scorelimit "5" ui_showmap "1" ui_squad_member_action "0" ui_squad_name_action "0" ui_squad_spectating "0" ui_timelimit "5" R useFastFile "1" C vehanim_debug "0" C vehanim_enable "1" vehControlMode "0" C vehGunnerSplashDamage "0.1" C vehHelicopterDecelerationFwd "0.5" C vehHelicopterDecelerationSide "1" vehHelicopterHeadSwayDontSwayTheTurret "1" C vehHelicopterHoverSpeedThreshold "400" C vehHelicopterInvertUpDown "0" vehHelicopterJitterJerkyness "0.3" C vehHelicopterLookaheadTime "1" C vehHelicopterMaxAccel "45" C vehHelicopterMaxAccelVertical "30" C vehHelicopterMaxPitch "35" C vehHelicopterMaxRoll "35" C vehHelicopterMaxSpeed "150" C vehHelicopterMaxSpeedVertical "65" C vehHelicopterMaxYawAccel "90" C vehHelicopterMaxYawRate "120" C vehHelicopterRightStickDeadzone "0.3" C vehHelicopterScaleMovement "1" C vehHelicopterSoftCollisions "0" C vehHelicopterStrafeDeadzone "0.3" C vehHelicopterTiltFromAcceleration "2" C vehHelicopterTiltFromControllerAxes "0" C vehHelicopterTiltFromDeceleration "2" C vehHelicopterTiltFromFwdAndYaw "0" C vehHelicopterTiltFromFwdAndYaw_VelAtMaxTilt "1" C vehHelicopterTiltFromVelocity "1" C vehHelicopterTiltMomentum "0.4" C vehHelicopterTiltSpeed "1.2" vehHelicopterYawAltitudeControls "Altitude and yaw are both controlled by the thumbstick" C vehHelicopterYawOnLeftStick "5" C vehicle_damage_bouncing_betty "1.25" C vehicle_damage_bullet "0" C vehicle_damage_grenade "0.3" C vehicle_damage_max_shielding "0.25" C vehicle_damage_projectile "1.2" C vehicle_damage_satchel_charge "1.5" C vehicle_damage_sticky_grenade "1.35" C vehicle_damage_zone_front "1" C vehicle_damage_zone_rear "2" C vehicle_damage_zone_side "1.2" C vehicle_damage_zone_under "2.25" C vehicle_destructible_damage_bouncing_betty "1" C vehicle_destructible_damage_bouncing_betty_radius "13.1" C vehicle_destructible_damage_grenade "0.2" C vehicle_destructible_damage_grenade_radius "100" C vehicle_destructible_damage_projectile_radius "4" C vehicle_destructible_damage_satchel_charge "1.5" C vehicle_destructible_damage_satchel_charge_radius "21.1" C vehicle_destructible_damage_sticky_grenade "1.5" C vehicle_destructible_damage_sticky_grenade_radius "13.1" vehicle_perk_boost_acceleration_multiplier "1.571" vehicle_perk_boost_duration_seconds "0.74" vehicle_perk_boost_interval_seconds "1.703" vehicle_perk_boost_speed_increase "1.878" vehicle_perk_leadfoot_speed_increase "1.35" C vehicle_piece_damagesfx_threshold "10" C vehicle_switch_seat_delay "0.5" C vehicle_useRadius "256" C vehLockTurretToPlayerView "1" C vehPlaneFakeLiftForce "0" C vehPlaneGravityForce "0" C vehPlaneLiftForce "0" C vehPlaneLowSpeed "1500" C vehPlanePitchAccel "16" C vehPlaneRollAccel "16" C vehPlaneRollDeadZone "0.15" C vehPlaneYawFromRollScale "0.1" C vehPlaneYawSpeed "50" R version "Call of Duty Multiplayer COD_WaW MP build 1.0.86 CL(230406) INTELBLOOMFIELD Sat Oct 25 19:21:57 2008 win-x86" A vid_xpos "3" A vid_ypos "22" visionstore_filmBrightness "0.18" visionstore_filmContrast "1.4" visionstore_filmDarkTint "0.87 1.06 1.06" visionstore_filmDesaturation "0" visionstore_filmEnable "1" visionstore_filmInvert "0" visionstore_filmLightTint "0.98 1.1 1.1" visionstore_glowRayExpansion ".7" visionstore_glowRayIntensity "0.5" visionstore_glowTweakBloomCutoff "0.5" visionstore_glowTweakBloomDesaturation "0" visionstore_glowTweakBloomIntensity0 "1.7" visionstore_glowTweakEnable "1" visionstore_glowTweakRadius0 "5" visionstore_glowTweakSkyBleedIntensity0 "0.49" A voice_deadChat "0" A voice_global "0" A voice_localEcho "0" war_a "@MPUI_CALLSIGN_ROUNDHOUSE_A" war_b "@MPUI_CALLSIGN_ROUNDHOUSE_B" war_c "@MPUI_CALLSIGN_ROUNDHOUSE_C" war_d "@MPUI_CALLSIGN_ROUNDHOUSE_D" war_e "@MPUI_CALLSIGN_ROUNDHOUSE_E" war_sb "" waypointDebugDraw "0" waypointDistScaleRangeMax "3000" waypointDistScaleRangeMin "1000" waypointDistScaleSmallest "0.8" waypointIconHeight "36" waypointIconWidth "36" waypointOffscreenCornerRadius "105" waypointOffscreenDistanceThresholdAlpha "30" waypointOffscreenPadBottom "30" waypointOffscreenPadLeft "103" waypointOffscreenPadRight "0" waypointOffscreenPadTop "0" waypointOffscreenPointerDistance "20" waypointOffscreenPointerHeight "12" waypointOffscreenPointerWidth "25" waypointOffscreenRoundedCorners "1" waypointOffscreenScaleLength "500" waypointOffscreenScaleSmallest "1" C waypointPlayerOffsetCrouch "56" C waypointPlayerOffsetProne "30" C waypointPlayerOffsetStand "74" waypointSplitscreenScale "1.8" waypointTweakY "-17" R wideScreen "1" C wind_debug_display "0" wind_global_hi_altitude "0" wind_global_low_altitude "0" wind_global_low_strength_percent "1" wind_global_vector "1 0 0" wind_grass_gust_distance "2000" wind_grass_gust_radius "400" wind_grass_gust_speed "1" wind_grass_gust_strength "0.5" wind_grass_gustinterval "250" wind_grass_scale "10000" wind_grass_tension "0.001" wind_leaf_scale "176"
_________________
"We few, we rugged few, we band of brothers; For he to-day that sheds his blood with me. Shall be my brother."~Henry V
Tue Oct 28, 2008 1:31 am
Mr_Nickle
Chief Warrant Officer
Joined: Sun Feb 10, 2008 1:52 am Posts: 280 Location: Alberta, Canada
Re: Call of Duty World at War Dvar list
Quote:
A prestigeclass1 "" A prestigeclass2 "" A prestigeclass3 "" A prestigeclass4 "" A prestigeclass5 ""
I hope that is a sign that prestige mode will be in the PC version
Tue Oct 28, 2008 5:00 pm
JDogg
Re: Call of Duty World at War Dvar list
Mr_Nickle wrote:
Quote:
A prestigeclass1 "" A prestigeclass2 "" A prestigeclass3 "" A prestigeclass4 "" A prestigeclass5 ""
I hope that is a sign that prestige mode will be in the PC version
It is.
Wed Oct 29, 2008 1:42 am
Mr_Nickle
Chief Warrant Officer
Joined: Sun Feb 10, 2008 1:52 am Posts: 280 Location: Alberta, Canada
Re: Call of Duty World at War Dvar list
So was pretige in PC confirmed? I haven't yet heard anything about it.
Wed Oct 29, 2008 1:31 pm
Twofingers
Chief Warrant Officer
Joined: Tue Feb 19, 2008 9:34 pm Posts: 272 Location: Hampton, Virginia
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