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 Any Low-FPS Config out yet? 
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Post Any Low-FPS Config out yet?
Hey guys,

I have a PC which is at the low end of the range so I really need a low-FPS config to play multiplayer. So far I have not bought the game (and it makes me even sick thinking about it). But I will definitely not buy it unless I can be halfway certain that I'll have an acceptable framerate. Withe COD4 my framerate is agreeable (~100 FPS) but as I have a 60 Hz LCD anything stable with 60+ FPS will be alright.

So has anybody created such a config yet?

Cheers,
FoX


Thu Nov 19, 2009 10:28 am
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Post Re: Any Low-FPS Config out yet?
the yitch3 config just remove the a few commands and should be a quick substitute. since the limited it to 85 fps(not even 91, blank 85 fps) not that easy too test fps improvements.

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Thu Nov 19, 2009 1:19 pm
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Post Re: Any Low-FPS Config out yet?
Yeah, I started to put section by section of the yitch3.cfg into my regular config and see which settings prevent the game from starting. In the middle, I decided to see if I could actually load a map and see if there is already some improvement. But I got an error message ... so I guess there are even some more dvars or settings which don't work with the game. Very frustrating.


Thu Nov 19, 2009 1:59 pm
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Post Re: Any Low-FPS Config out yet?
if u take the yitch3 config and remove probally easier to move all the r_ commands into your config first then go from there(have the biggest effect on fps).

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Thu Nov 19, 2009 2:21 pm
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Post Re: Any Low-FPS Config out yet?
Hi,

I quite like tinkering with gfx variables and even though my pc can produce a pretty good fps on max settings, I thought I would see what differences could be made without changing res size since I had a few hours free. Using "SpOp's" mode to uncap the max frames limit set mp side.

Not sure if it helps but here's a run down of what I found - around 90+fps from max. A modest gain imo. However this only gives the scale at which my pc's configuration will provide me with. Yours will have its own performance scaling factor because of its different build and spec. For those that may be interested my spec is below.

No change in screen size (Windowed at 1024x768) for both tests.

Cvars changed:
seta ai_corpseCount "0" //was 16
seta cg_blood "0" //was 1
seta cg_brass "0" //was 1

seta cg_drawFPS "Simple"
seta cg_drawFPSLabels "1"

seta cg_laserlight "0" //was 1
seta cg_mapLocationSelectionCursorSpeed "0.6"
seta cg_marks_ents_player_only "1" //was 0

//[to do]
seta cg_waterSheeting_brightness "0"
seta cg_waterSheeting_contrast "1"
seta cg_waterSheeting_darkTint "1 1 1"
seta cg_waterSheeting_desaturation "0"
seta cg_waterSheeting_distortionScaleFactor "0.021961 1 0 0"
seta cg_waterSheeting_enable "0"
seta cg_waterSheeting_fadeDuration "2"
seta cg_waterSheeting_lightTint "0.780261 1 1"
seta cg_waterSheeting_magnitude "0.0655388"
seta cg_waterSheeting_radius "4.44051"

seta dynEnt_active "0" //was 1
seta fx_marks "0" //was 1
seta fx_marks_ents "0" //was 1
seta fx_marks_smodels "0" //was 1

//[to do]
seta glass_angular_vel "5 35"
seta glass_debug "0"
seta glass_edge_angle "5 10"
seta glass_fall_delay "0.2 0.9"
seta glass_fall_gravity "800"
seta glass_fall_ratio "1.5 3"
seta glass_fringe_maxcoverage "0.2"
seta glass_fringe_maxsize "150"
seta glass_fx_chance "0.25"
seta glass_hinge_friction "50"
seta glass_linear_vel "200 400"
seta glass_max_pieces_per_frame "100"
seta glass_max_shatter_fx_per_frame "6"
seta glass_physics_chance "0.15"
seta glass_physics_maxdist "512"
seta glass_shard_maxsize "300"
seta glass_shattered_scale "48"
seta glass_trace_interval "100"

seta laserLight "1"

seta r_aaAlpha "off" //was dither ( fast )
seta r_aaMaxQuality "0" //was 1
seta r_aaSamples "1"
seta r_altModelLightingUpdate "1" //was 0
seta r_arcadia_culldist "0"

seta r_dcburning_culldist "0"

seta r_depthPrepass "None"

seta r_distortion "0" //was 1
seta r_dlightLimit "1" //was 4
seta r_dof_enable "0" //was 1
seta r_drawSun "0" //was 1
seta r_drawWater "0" //was 1
seta r_fastSkin "1" //was 0
seta r_fullscreen "0"

seta r_glow_allowed "1"

seta r_picmip "3" //was 0
seta r_picmip_bump "3" //was 0
seta r_picmip_manual "1"
seta r_picmip_spec "3" //was 0
seta r_picmip_water "0" //was 1

seta r_preloadShaders "1" //was 0
seta r_rendererPreference "Default"
seta r_roadkill_less_sparks "1" //was 0
seta r_specular "0" //was 1

seta r_zFeather "0" //was 1
seta ragdoll_enable "1"
seta ragdoll_max_simulating "16"

seta sm_enable "1"
seta sm_maxLights "1" //was 4
seta sm_sunShadowScaleLocked "1"

seta snd_enableEq "1"

seta snd_volume "0.712381"
seta sys_configSum "63619246"
seta sys_configureGHz "17.0295"
seta sys_gpu "ATI Radeon HD 5700 Series"
seta sys_sysMB "3048"
These are the only variables changed to produce the two image results below


Comparison images:
1024x786 current game settings 44 fps avg
Image

1024x786 high fps game settings 144 fps avg
Image
This spot kills my frame rate which is 150ish anywhere else, mind you there are rather a lot of houses to render..

Highest fps from player location
Image

Quiet a reasonable jump in fps without changing the res at all, but this was from pretty much high gfx settings to start with.
take a look through the "spoiler" there may be a few you haven't tried.


Flash

Spec:
Image Image


Mon Jun 07, 2010 2:44 pm
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