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Jo3_23
Brigadier General
Joined: Sat May 01, 2010 10:31 am Posts: 1695 Location: UK, Merseyside, Southport
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 A thank you to Paulo88
well done!  i love CODBO  I know you have had a huge influence with the maps  and i want to know what bits were yours I'm gessing its the bits i love!  Thank you a lot! i really hope you see this 
_________________PST*Joker "I'v always like it in my hand." 
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| Sun Nov 14, 2010 5:20 pm |
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DoOkie
Master Warrant Officer
Joined: Sun Oct 25, 2009 7:10 am Posts: 240
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 Re: A thank you to Paulo88
Jungle is amazing. Ive probably played on it 50+ times already and I still love it. Thanks Paulo. Summit and Crisis are nice too. 
_________________ Windows 7 64Bit, Asus P8Z68 Deluxe (Bios 0706), i7 2600K @4.7, 8GB Corsair Vengeance DDR3 @1600 8-8-8-24 2t, EVGA GTX 460 @836/1672/2100(285.62 WHQL), Logitech G35 Headset(LGS 8.01.120)
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| Mon Nov 15, 2010 8:18 am |
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catar
Warrant Officer
Joined: Tue Oct 13, 2009 6:01 am Posts: 171
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 Re: A thank you to Paulo88
I agree, maps are very well done and I like all of them
_________________
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| Mon Nov 15, 2010 8:32 am |
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liquid
2nd Lieutenant
Joined: Mon Oct 19, 2009 9:47 pm Posts: 362
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 Re: A thank you to Paulo88
Eh, there are only 2-3 maps that I really like in here. WaW/MW maps - bring some of them back please 
_________________ PC fan: I hope you guys re-think and add dedicated server support in a patch later on in the game. IW: The game isn't balanced for hope.
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| Mon Nov 15, 2010 8:46 am |
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Jo3_23
Brigadier General
Joined: Sat May 01, 2010 10:31 am Posts: 1695 Location: UK, Merseyside, Southport
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 Re: A thank you to Paulo88
the only map i don't like is Nuketown  but there has to be 1 small map i suppose  and the amount of Easter eggs in that map make up for it 
_________________PST*Joker "I'v always like it in my hand." 
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| Mon Nov 15, 2010 10:33 am |
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jswizzy
Lt. Colonel
Joined: Fri Nov 20, 2009 5:38 pm Posts: 702
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 Re: A thank you to Paulo88
WAW maps were beautiful but only a few were well designed. I think BO maps are ugly but they play much better. I hate being killed by a sniper the second I spawn esp in SnD. WAW had horrible maps mostly. The only good maps were castle, hanger ,nightfire, and subway. If they had better spawn it wouldn't of been so bad.
_________________ Don’t stop, PC! Don’t let those ailing console machine devices hold you back.
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| Mon Nov 15, 2010 11:26 am |
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ibleedv20
2nd Lieutenant
Joined: Sun Feb 10, 2008 3:23 pm Posts: 383 Location: dayton ohio
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 Re: A thank you to Paulo88
Props to Paulo88 Great maps with varied approaches and terrain elevation. Congrats on your first game release and we wish you many more. Somebody start a petition for Paulo88 to get a raise. 
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| Mon Nov 15, 2010 12:13 pm |
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Messiah Complex
Sergeant
Joined: Thu Aug 13, 2009 1:38 pm Posts: 136 Location: New York, USA
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 Re: A thank you to Paulo88
I love most of the maps, especially the ones with big doses of verticality. It makes the environment seem huge, but I still get my beloved CQC.
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| Mon Nov 15, 2010 6:08 pm |
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born2expire
Lieutenant
Joined: Wed Nov 03, 2010 10:25 pm Posts: 412 Location: Ontario
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 Re: A thank you to Paulo88
WMD is easy the best of the maps, but the train noise has to go.
Radiation, Cracked, and Launch are also good, but Array has to go, hate that map!
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| Mon Nov 15, 2010 7:47 pm |
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jswizzy
Lt. Colonel
Joined: Fri Nov 20, 2009 5:38 pm Posts: 702
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 Re: A thank you to Paulo88
Array seems to be hard for people to understand. Just stick to the center building, use the tunnel, and try and flank. Never go out in the open parts of the map snipers and ARs can easy watch those and kill you off before you know whats happening.
_________________ Don’t stop, PC! Don’t let those ailing console machine devices hold you back.
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| Mon Nov 15, 2010 8:58 pm |
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