|
|
FAQ
• Login
|
|
|
It is currently Wed May 22, 2013 1:26 am
|
Forum rules
Please help others find information on these boards by using descriptive titles. Avoid titles that are too generic, e.g.: "HELP". Thank you.
|
Page 1 of 1
|
[ 9 posts ] |
|
weapnext; wait 2; weapnext Not Working?
| Author |
Message |
|
hazEup
|
 weapnext; wait 2; weapnext Not Working?
I have had the command "bind x "weapnext; wait 2; weapnext" in my config for a number of months, but now it's not working, it just weapon switches, I have tried rebinding it but still nothing...
|
| Sat Jun 27, 2009 12:39 pm |
|
 |
|
madara
Sergeant
Joined: Fri Oct 24, 2008 9:37 am Posts: 148
|
 Re: weapnext; wait 2; weapnext Not Working?
cg_weaponcycledelay "0"
_________________ Xfire: gandalfthered
|
| Sat Jun 27, 2009 2:36 pm |
|
 |
|
nrozja
|
 Re: weapnext; wait 2; weapnext Not Working?
madara wrote: cg_weaponcycledelay "0" new promod forces cg_weaponscycledalay 25 or more.. so bind aint working anymore  . learn to scroll moron 
|
| Tue Jul 07, 2009 4:09 pm |
|
 |
|
Daeron
|
 Re: weapnext; wait 2; weapnext Not Working?
it's really easy to get work in promod too: Quote: bind x "cg_weaponcycledelay 0; weapnext; wait 2; weapnext"
|
| Wed Jul 08, 2009 2:00 am |
|
 |
|
madara
Sergeant
Joined: Fri Oct 24, 2008 9:37 am Posts: 148
|
 Re: weapnext; wait 2; weapnext Not Working?
nrozja wrote: madara wrote: cg_weaponcycledelay "0" new promod forces cg_weaponscycledalay 25 or more.. so bind aint working anymore  . learn to scroll moron  don't call me moron, im perfectly aware of the things this promod 442 does. He was asking for the prob and i gave the answer to that prob. Now for the scrolling part, take a higher wait value?
_________________ Xfire: gandalfthered
|
| Wed Jul 08, 2009 3:21 pm |
|
 |
|
nrozja
|
 Re: weapnext; wait 2; weapnext Not Working?
madara wrote: nrozja wrote: madara wrote: cg_weaponcycledelay "0" new promod forces cg_weaponscycledalay 25 or more.. so bind aint working anymore  . learn to scroll moron  don't call me moron, im perfectly aware of the things this promod 442 does. He was asking for the prob and i gave the answer to that prob. Now for the scrolling part, take a higher wait value? soz, it was not meant seriously.. not like i really mean ur a moron  . why turn the waitspeed up? it will also slow ur weapswitch down, just keep it as it is for most functionality  greetz
|
| Wed Jul 08, 2009 5:22 pm |
|
 |
|
madara
Sergeant
Joined: Fri Oct 24, 2008 9:37 am Posts: 148
|
 Re: weapnext; wait 2; weapnext Not Working?
I'm not really affected by this, cus i only used it as a bind once or twice:P I'm more of the press 2 ( default key) twice 
_________________ Xfire: gandalfthered
|
| Thu Jul 09, 2009 7:38 am |
|
 |
|
BLiND
Corporal
Joined: Sat Jun 27, 2009 9:46 am Posts: 16
|
 Re: weapnext; wait 2; weapnext Not Working?
Hmm I do this on Pro Mod 4.42 all the time and I don't even use my scroll wheel as it's bound for bigger and better things  (Knifing and Stuff). Just press reload wait for the counter to go back to full and tap 1 or 2 twice. Piece of pie!
|
| Wed Jul 15, 2009 3:27 pm |
|
 |
|
ShaaG
|
 Re: weapnext; wait 2; weapnext Not Working?
"weapnext; wait 26; weapnext" works fine with cg_weaponcycledelay "25" in Promod 4.42 
|
| Thu Jul 16, 2009 5:08 am |
|
 |
|
|
Page 1 of 1
|
[ 9 posts ] |
|
Who is online |
Users browsing this forum: No registered users and 0 guests |
|
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot edit your posts in this forum You cannot delete your posts in this forum
|
|