In the cast you mentioned that auto-balance works only at the end of a round but I've seen it working during a round. The latest patch added that functionality.
Joined: Sun Feb 10, 2008 4:23 pm Posts: 330 Location: dayton ohio
Hello guys it was great to hear some quality game talk.I am suffering through convention hell down in Orlando FL.The casts were the best entertainment all week and I did'nt have to wear a name tag. I think Dice doing the MP for MOH is a clear statement that the frostbite engine is the new standard for MP.Dice and EA both know that COD7 will be hard pressed to include any features that can compete with the action in bfbc2.I expect COD7 to include as many features such as lAN,coop,limited physics,game within game ie Zombies and whatever they can think of to create a hook for gamers. I would not be shocked to see a separate MP(in addition to COOP) for Zombies either.Considering all the crude and yet popular Zombie mods for MP that exist for WAW and MW Some type of game recorder would go a long way to ameliorating the disparity of immersive action that exists between the two. I guess it will shape up as a very interesting year for gaming. Great casts jock.
_________________ If the moon sat on the earth it would be an 8
Joined: Thu Feb 07, 2008 8:44 pm Posts: 976 Location: Toronto
The hardcore filter is Rudedog's pet peeve, lol. Personally, I can't stand HC for some reason. Maybe now that theyve adjusted some of the settings in HC i'll try again. I'm cool with most of the changes. My main gun got better
oh and giligone, you are correct. I remembered they changed that after the cast was done. Oh well.
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