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 Hacking scum ban legit BF3 players 
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Captain
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Post Re: Hacking scum ban legit BF3 players
Yeah, it's refreshing to see a AAA dev buckling down and getting proactive about the cheating punks. Wish they could be lined up and shot, but, alas..... Anyway, Dice is smart enough to know that if the playerbase degrades, all the good, big plans they have for this game will be flushed. Would be a shame to see that happen because of some hackers.

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I used to play BF3 like you. Until I took an arrow in the knee.


Fri Jan 27, 2012 6:06 pm
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Colonel
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Post Re: Hacking scum ban legit BF3 players
GutshotYooper wrote:
Yeah, it's refreshing to see a AAA dev buckling down and getting proactive about the cheating punks.

Lets just hope they start a trend for the rest of the devs. :)


Fri Jan 27, 2012 9:50 pm
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Chief Warrant Officer
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Post Re: Hacking scum ban legit BF3 players
TRTL wrote:
Found this interesting. Seems like with the latest developing news(original post) Dice has responded. Got to give them credit. They have seem to really step up their support with BF3 like no other title.

Quote:
Role overview:

In our continued effort to keep our games free from cheating, we are now looking for an Internet savvy administrator.​

The administrator will compose an absolutely vital function to secure the online experience our games represent by actively be a part of the community and keep up to date with the current cheat exposure.​ The administrator will also own the analytical work with our player behavior data to keep our leaderboards and game play filled with fair play.​


Main responsibilities:

• Analyze player behavior data and process reports from the public.​
• Work with account restrictions
• Monitor and keep up to date with the cheating community online.​
• Actively share status reports with key stake holders
• Be active with our community and monitor game play status
• Take ownership of the cause and promote fair play both internally and externally

What we are looking for:

• Experience working with Microsoft office tools
• Experience working with Data analysis
• Experience working with Data presentation
• Experience working with projects and take ownership of a dedicated area
• Ability to think strategically and effectively present new ideas; creative thinker.​
• Ability to partner and communicate effectively with different teams
• Experience with the FPS gaming community
• Online community expertise from a user standpoint.​ Online gameplay experience a plus
• Bi-lingual +​1

The position is permanent and applications will be selected continuously.​ Apply online with a combined CV and Introduction letter in English.​


For more information please talk to responsible recruiter Carl Tamleht at +​46 8 658 78 09.​


http://annonsoversikt.monster.se/Anti-C ... _106171163


Sigh. The root of the problem isn't the players, it is the software that allows players to cheat in the first place.


Sat Jan 28, 2012 7:00 am
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Captain
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Post Re: Hacking scum ban legit BF3 players
I know what you're saying Neil, but I have to disagree a bit. Is it possible to make software that a determined punk can't hack? Like saying, "if cars weren't so steal-able, we wouldn't have car theft". The point, of course, is that no matter what they do to build in protection, thieves still steal new BMW's.

Nah, I say go after the culprits. I really wish that operating punk sites like AA, would carry stiff legal penalties. It's hacking after all. Should carry a Federal penalty in the US at minimum. But, for now, the devs will carry the burden. At least Dice is taking them on in a personal way. I like those guys, even if they weren't the ones who made Skyrim.


Sat Jan 28, 2012 11:39 am
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Colonel
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Post Re: Hacking scum ban legit BF3 players
Neil wrote:
Sigh. The root of the problem isn't the players, it is the software that allows players to cheat in the first place.

Just depends how you look at it. You could say if there were no players that were wanting to cheat, then there wouldn't be a need for anyone to develop cheats. Talking about the root of the problem is like arguing what came first, the chicken or the egg.

But the point of the whole subject is this, by monitoring the player stats you can quickly identify who is cheating. Besides that, Ea also wants them involved in the online cheating community.
Quote:
Monitor and keep up to date with the cheating community online


Does anyone know of any other developer, that has a person on their payroll that there ONLY job is just strictly fighting the online cheats? Whether you like them or not, you have to give them some credit for taking up the fight. Not just hire EvenBalance or VAC and expect them to deal with it, and just walk away like we usually see devs do.

I don't know what kind of impact this will really have on our online gameplay, but we know that they care enough to pay someone a yearly salary to fight it. So we know that they care.


Sat Jan 28, 2012 11:47 am
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Chief Warrant Officer
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Post Re: Hacking scum ban legit BF3 players
GutshotYooper wrote:
I know what you're saying Neil, but I have to disagree a bit. Is it possible to make software that a determined punk can't hack? Like saying, "if cars weren't so steal-able, we wouldn't have car theft". The point, of course, is that no matter what they do to build in protection, thieves still steal new BMW's.

Nah, I say go after the culprits. I really wish that operating punk sites like AA, would carry stiff legal penalties. It's hacking after all. Should carry a Federal penalty in the US at minimum. But, for now, the devs will carry the burden. At least Dice is taking them on in a personal way. I like those guys, even if they weren't the ones who made Skyrim.


No I am not saying that software is "un-hackable", but what I am saying is that there is not enough investment in Anti-Cheat software solutions. Punkbuster has very little competition and when you have little competition I would say that there is lack of drive to up the ante of your software to new levels. There is pretty much no fear there for Punkbuster to have. Ok we have VAC as well but lets be honest, VAC is only used in a game if it is a) a Valve game or b) a publisher has decided to use Steam with the game. We hear pretty much nothing from Punkbuster and what they are doing to prevent cheats. That's not to say they should tell us exact details but at least say something especially when we see your software being bypassed.

Sorry but the number one priority is blocking the cheat software in my opinion. Yes players piss you off when they own you with an aimbot, but I'd rather the concentration was on blocking that from happening rather than coming on the server and ruining it for everyone.


Sat Jan 28, 2012 7:07 pm
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Chief Warrant Officer
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Post Re: Hacking scum ban legit BF3 players
TRTL wrote:
Neil wrote:
Sigh. The root of the problem isn't the players, it is the software that allows players to cheat in the first place.

Just depends how you look at it. You could say if there were no players that were wanting to cheat, then there wouldn't be a need for anyone to develop cheats. Talking about the root of the problem is like arguing what came first, the chicken or the egg.


Not really a great example to be honest because in this instance we know that cheat software comes first before the players who use it.

TRTL wrote:
But the point of the whole subject is this, by monitoring the player stats you can quickly identify who is cheating. Besides that, Ea also wants them involved in the online cheating community.
Quote:
Monitor and keep up to date with the cheating community online


Does anyone know of any other developer, that has a person on their payroll that there ONLY job is just strictly fighting the online cheats? Whether you like them or not, you have to give them some credit for taking up the fight. Not just hire EvenBalance or VAC and expect them to deal with it, and just walk away like we usually see devs do.

I don't know what kind of impact this will really have own our online gameplay, but we know that they care enough to pay someone a yearly salary to fight it. So we know that they care.


What DICE is doing is the cheapest option. Instead of ploughing money into creating their on Anti-Cheat software with developers, experienced cheat makers etc they are hiring one person to look at battle reports.


Sat Jan 28, 2012 7:13 pm
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Colonel
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Post Re: Hacking scum ban legit BF3 players
Neil wrote:
Not really a great example to be honest because in this instance we know that cheat software comes first before the players who use it.

So you are saying that no one ever cheated, tweaked, or hacked their game in any such way, until someone developed a pay cheat? Are you serious? If that's the case, then I am sure no one even thought about cheating either until these pay cheat companies came out.
Neil wrote:
What DICE is doing is the cheapest option. Instead of ploughing money into creating their on Anti-Cheat software with developers, experienced cheat makers etc they are hiring one person to look at battle reports.

So you want them to create their own anti-cheat software? That's not even a reasonable suggestion. Good luck with that Neil.


Sat Jan 28, 2012 11:39 pm
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Chief Warrant Officer
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Joined: Sun Mar 27, 2011 11:29 am
Posts: 296
Post Re: Hacking scum ban legit BF3 players
TRTL wrote:
Neil wrote:
Not really a great example to be honest because in this instance we know that cheat software comes first before the players who use it.

So you are saying that no one ever cheated, tweaked, or hacked their game in any such way, until someone developed a pay cheat? Are you serious? If that's the case, then I am sure no one even thought about cheating either until these pay cheat companies came out.


I don't think you are getting what I am saying. By concentrating on blocking the cheat software you are taking away/limiting the players ability to cheat. Obviously an AC is not 100% effective against cheat software but it tackles the root of the problem thus reducing the people that cheat. If players have it in their mind they want to cheat then there is not much you can do about it, but I would rather there was effective protection in the game that stops them at all possible angles. In most modern games we have an Anti-cheat to protect game variables, such as tweaking values to which gives a player an unfair advantage over others. If they are getting around this then it suggests they have developed, got their hands on or bought some software that allows them to bypass the Anti-cheat in place.

Genuine players who want to play cheat free games are more concerned about the meta problem - players who are cheating, rather than main problem i.e. the cheat software.

TRTL wrote:
Neil wrote:
What DICE is doing is the cheapest option. Instead of ploughing money into creating their on Anti-Cheat software with developers, experienced cheat makers etc they are hiring one person to look at battle reports.

So you want them to create their own anti-cheat software? That's not even a reasonable suggestion. Good luck with that Neil.


Why not? So are you agreeing that developers have no interest in putting serious money into combating online cheating? If they or any other developer are that concerned about online cheating in their games then maybe it's time they did put money and resources into an official developer anti-cheat.


Sun Jan 29, 2012 5:32 am
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Sergeant
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Post Re: Hacking scum ban legit BF3 players
Of course it's a reasonable suggestion. There's absolutely no reason that the larger companies like EA, Activision, or THQ couldn't invest money in anti-cheat. But they won't, because it's an investment that has no return for them, at least as they see it. Remember, CoD2 was released without PB support: IW thought the killcam would be enough.

THQ might be an exception, since Homefront's MP was all but dead about two weeks after the forced bleed-out hack became commonplace. They were too late with their beefed-up AC system, and solid game went down the tubes. I hope they learned from that.


Sun Jan 29, 2012 11:59 am
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