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What is your impression of MoH Tier1 MP Open Beta?
What is your impression of MoH Tier1 MP Open Beta?
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ibleedv20
2nd Lieutenant
Joined: Sun Feb 10, 2008 3:23 pm Posts: 383 Location: dayton ohio
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 Re: What is your impression of MoH Tier1 MP Open Beta?
There are elements to this game that I liked but a few elements do not make a great game. The spirit and style are winners in my book along with what seems like an uncluttered screen with less garbage than MW2.And less also than CODBOs I think
My largest frustration was the pointless chokepoints in the maps that created slaughterfests and I couldn't understand the thought process that went into those .
The game purports to be team or squad focused but ends up being a cluster%$#@ most of the time.Unlike BFBC2 which forces you into a more cooperative style.
I like the quick spawn but at the same time I always felt as if I was being shot by an aimbot.Never being able to identify the direction of the kill.And indeed I ended up in many spawn kills again as in the first beta.
I liked the feel of the weapons but once again was easily overwhelmed by sniper fire when others achieved expert status.Never knowing where I was being killed from.Thus endind up in the same line of fire again.
I liked the spirit and feel of the killstreaks and with some admin variables thought the game could be made wonderfully more squad oriented.
I really think this game could shine more with 6v6 and admin tweaks.
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| Thu Oct 07, 2010 11:02 am |
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Jo3_23
Brigadier General
Joined: Sat May 01, 2010 10:31 am Posts: 1695 Location: UK, Merseyside, Southport
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 Re: What is your impression of MoH Tier1 MP Open Beta?
The BFBC2 Beta was excellent thats why i got the game, this beta is pants. its like the game has been chucked together if i want getting it free because of a refund i wouldn't be buying it, cod will dance all over it 
_________________PST*Joker "I'v always like it in my hand." 
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| Thu Oct 07, 2010 11:16 am |
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Bungle
Master Corporal
Joined: Fri Jun 04, 2010 1:22 am Posts: 79
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 Re: What is your impression of MoH Tier1 MP Open Beta?
ibleedv20 wrote: My largest frustration was the pointless chokepoints in the maps that created slaughterfests and I couldn't understand the thought process that went into those. But they're realistic, and that's what scares me the most. The developer was so serious about achieving realism that they completely forgot what makes an online FPS game fun. If you're building a defensible base, you will use trenches and razor wire to funnel attackers into tight choke points, where you will then hit them with high explosives. That's great in real life - awful in a video game. MoH maps are way too realistic for their own good. I don't think the creators understand what makes CoD maps so much fun. Realism has nothing to do with it.
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| Thu Oct 07, 2010 4:07 pm |
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heycarnut
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 Re: What is your impression of MoH Tier1 MP Open Beta?
I was expecting, and yet was still surprised, by the mediocrity of the game.
It feels like the BFBC2 engine and pipeline were handed over to some fresh hires that were given the task of building a game for a final exam. Except, we can see in the game credits, it's the DICE 1st team that built this turd.
Ho-hum graphics, collision and boundary errors abound, simplistic maps, etc. makes it feel like someone tried to port BFBC2 to be a flash-based browser game.
Add to this that the same 'must run as admin' to see pings - really, DICE? An example of amateur coding that already existed in BFBC2 that toolk several patches to fix. No wonder these games couldn't get a "Games for Windows" logo if the lives of the devs depended on it.
Only ~ 30% of locals are planning on purchase or keeping pre-orders.
Black Ops, please...
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| Thu Oct 07, 2010 5:03 pm |
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RedSkull
Master Corporal
Joined: Mon Jan 26, 2009 3:35 pm Posts: 56
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 Re: What is your impression of MoH Tier1 MP Open Beta?
Average at best, amazing graphics wasted on a horrible avatar with horrible weapons and badly designed maps if this is how EA is gonna "outgun" Activision, with games like this, then Bobby Kotick can sleep easy at night this is nowhere near the standards CoD set 5 years ago, a wasted effort in my view No Sale 
_________________
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| Thu Oct 07, 2010 7:54 pm |
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PandaBear
Sergeant
Joined: Mon Mar 01, 2010 12:41 pm Posts: 132
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 Re: What is your impression of MoH Tier1 MP Open Beta?
I went "good". EA is having dice develope multiple games which is why I believe the first beta sucked so much. The game has come a long way since it was in that first beta, and i think that it is fairly decent. It does have some qualities of BFBC2, but isn't that expected? First its running on the frostbite engine and second its dice. The dna of BFBC2 runs through both engince and dev. I don't believe anyone will take the game to a hardcore, or competive level, but I think it is a great relaxation game.
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| Thu Oct 07, 2010 8:40 pm |
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DJNOOB
Master Corporal
Joined: Sat Nov 28, 2009 11:10 pm Posts: 77
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 Re: What is your impression of MoH Tier1 MP Open Beta?
Overall I'd have to grade this beta about a B, possibly even a B-. There is a certain level of fun to be had but unfortunately that fun is overshadowed by the almost constant frustrations. There are some things that need to be fixed, optimized, or tweaked and those changes could make this game decent. Unfortuantely though, when you compare MOH to the upcoming COD:BO, there just is no comparison. COD:BO is bringing alot to the table and MOH offers just a fraction of that and as such there is no way that I can see the paying $60 for this game. I have cancelled my pre-order and I'll pick the game up when it eventually ends up on sale.
Here's my good/bad list
GRAPHICS Good - This is no surprise seeing as it's using the BC2 engine. As Jock pointed out, the game play is very smooth. - I run two cards in SLI and I was surprised to see that SLI was working in full effect in a beta. Bad - There are some points in the maps where just seems to be too much stuff floating around in the air and this makes it even hard to spot an already hard to find enemy
SOUND Good - The sounds are definately as intense as BC2 and it creates the sensation that you are right on the battlefield. Bad - Situational awareness is not good. It does seem to be better than BC2 but it's still not great. As Jock pointed out, without foot steps it makes it really hard to spot the enemy. About the only way you can spot someone is if they happen to call out that they are reloading.
MAPS Bad I would have to say that the maps are probably one of the worst, if not THE worst, part of this game. - Constantly getting hung up on stuff - Difficult to jump up on to things Kunar Base - Point C is hard to get to (because of the jumping issue) as well as there is one side where should be able to jump up to it and you can't. Shahikot Mountains - Easily turns into a sniper fest - Seems to be Op-Force sided. Tier 1 soldiers will have a very hard time if you end up on a bad team. Very little cover from sniper fire. Tier 1 team is just funnled into a shooting gallery with no way to flank. This is all exacerbated by the fact that it's very hard to spot the enemy.
WEAPONS and BALANCE Good - Weapons balance seems to be pretty good actually. - Rocket Launchers give splash damage to the shooter. So no BC2 Carl Gustav BS - LMG's are somewhat nerfed, not that accurate. Weapon is designed for exactly what it should be used for, holding on point...not running around with it. So no LMG trains ala BC2. Bad - Grenades don't travel far enough, fast enough, and explode way to early. So much so that they almost become useless. - Grenade launchers don't travel far enough. On a map like Shahikot mountains you can't really use them effectively. - The splash damage on the grenade launchers is pretty low. In some sense that is a good thing because it prevents things from turning into a noob toob fest but I think the damage should be bumped up a notch. - Only one class gets a frag grenade and you only get 1. (2 would have been better) - Only one class gets a smoke grenade and you only get 1 (it's a different class than the frag grenade)
NET/SERVER CODE Good - I did not experience any noticable server lag while playing - Hit reg seems to be pretty good. I never experienced a situation where I felt like I had hit someone but didn't get the reg. Bad - There is some sort of latency issue going on here. I can't tell you how many times I died when I was clearly behind a wall.
AVATAR and MOVEMENT The avatar movement in general seems to be much improved over the original beta but it's still not great though. I still get a small feeling of it being just a bit sluggish overall. It's not horrible but it's not great either. Good - You CAN stop a reload Bad - Reloading, weapons switching, and going to/from looking down the site still seem a bit sluggish to me. - Still no straffing and running
HUD Good - Doesn't feel obtrusive or take away from the game play Bad - Difficult to know what kill streak reward you have
UI Good - It's simple and easy to use. Bad - Server browser. Once again, dice fails on making a decent server browser. - Takes to long to load up servers - If you try and join a server while the list is still loading you might end up joining the wrong server because the list is moving - Pings are sometimes reported wrong. (17ping to a server in NJ when I live in San Francisco?) - Number of players reported often wrong ( I joing a server with 12 players and it's full when I get in?) - Can't join a server in the list. You click it and get a little flash you clicked to join but nothing happens - Sorting feature doesn't work properly (I say don't show full or empty servers but I still see those servers in the list)
SPAWNING SYSTEM Bad - Sometimes you spawn right into fire - Enemy's will sometime spawn right behind you if you are near a spawn point (This only applies to the conquest style game type/Kunar Base) - I've found that sometimes you say spawn to the front and you end up back at the base (This applies to the rush style game type/Shahikot Mountains)
_________________Twitter: http://twitter.com/DJN00B/
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| Thu Oct 07, 2010 9:26 pm |
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Azure Kite
Private 1st class
Joined: Sun Jun 13, 2010 5:31 pm Posts: 7
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 Re: What is your impression of MoH Tier1 MP Open Beta?
I honestly tried hard to like it...but I just couldn't. It's still not getting the $60 from me.
In all honesty, Sector Control is just a clustered CoD Domination with horrible spawn points.
- Enemies will randomly spawn behind you for no reason. - Teams will switch sides on the map for no reason without warning. - All three points/sectors/whatevers are WAY TOO EASY to capture. Simply, it's way too easy to just entirely dominate/get dominated at every point. Sure in CoD4 it is possible to capture to all three points, but unless you and your team have a good strategy for keeping it that way, it never lasts that long. - The map is too small. It almost felt like playing Shipment/Killhouse domination (Ok, not exactly...but you get my point.) - I hate how players spawn randomly across the map before the match starts. I prefer CoD4's method where each team spawns at totally opposite ends of the map.
Among other things...
- Bullet curving is very prevalent. - Getting stuck in places on the map. - Knife animation is still ridiculous. - Still no recoil. - Grenades are totally useless unless they explode like downright next to your target; anywhere else = no damage. - Predator missile is still a pain to maneuver. - As Dante and ibleedv20 have said, a total lack of personal presence. It feels like you get magically shot out of nowhere every time you die and you never can tell where people shot you from. - While I'm glad the PS3 killstreak button goof was fixed from last beta, it still doesn't help at all at what button you're supposed to press. I suggest something like the CoD series where when you get a killstreak, it clearly states, "Press [button] to use [blah]".
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| Thu Oct 07, 2010 10:54 pm |
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ZeroCool
Sergeant
Joined: Sat Jan 30, 2010 1:41 pm Posts: 115 Location: Buckinghamshire, England
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 Re: What is your impression of MoH Tier1 MP Open Beta?
DJNoob has done a quality post up there and details much (if not all) of the reasons that I will NOT be purchasing this game, so no need for me to write the same list. I know the game is on the Frostbite Engine and the MP is written by DICE, but was it too much to ask for the game to at least feel different to BC2? I never really got into the previous MoH games, but I get the feeling the people who played back then may be feeling a tad let down... The one and only reason I would be tempted to buy this "game" would be to see how the SP feels as its on the Unreal Engine (and a much better engine it is too IMO)  - but I wont 
_________________The Old Gits Army
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| Fri Oct 08, 2010 1:54 am |
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Rek_91
Corporal
Joined: Tue Jun 22, 2010 9:27 pm Posts: 15 Location: OTT, ON
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 Re: What is your impression of MoH Tier1 MP Open Beta?
Personally I really enjoyed this game and I am glad I pre-ordered. I can't wait for it to come out, the game just fitted my playing style, and is what I expected it to play like, I have my problems with it, then again there isn't an FPS I don't have problems with. Also it didn't hurt that I wasn't half bad at the game  Vote: Excellent
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| Fri Oct 08, 2010 7:02 pm |
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