jaykay wrote:
ezre wrote:
im a bad tweaker.when i found commands i would add them all and experimented with what i found. not with 1 at a time to see if it did anything... stupid me.
im too lazy as well, changing 10 things at a time.
but seriously, 100 fps gain? please send your list of renderer cmds

if it was nothing else you changed
lols i dont know where it came from.
so supremo setting the multithreaded device to "1" gives you a 15fps boost? hmm
----------------------------
seta r_aaAlpha "0"
seta r_aaSamples "1"
seta r_allow_intz "0" --some kind of buffer. i run it at 0. idk y
seta r_allow_null_rt "1"--- off supposedly gave ppl worse fps so im is on or "1"
seta r_altModelLightingUpdate "1"
seta r_aspectRatio "wide 16:10"
seta r_autopriority "1"
seta r_backBufferSize "128"
seta r_backBufferSizeY "128"
seta r_bloomTweaks "0"
seta r_blur_allowed "0"
seta r_burnedDestructibleColor "0" color of burned destructibles. set to 0. idk if it helps
seta r_clipCodec "MJPEG"
seta r_clipFPS "24"
seta r_clipSize "360"
seta r_cmdbuf_worker "1"
seta r_customMode ""
seta r_depthPrepass "1"
seta r_diffuseSunQuality "0"
seta r_diffuseSunSteps "0"
seta r_displayRefresh "75 Hz"
seta r_distortion "0"
seta r_dlightLimit "0"
seta r_dlightMaxFullScreenRadius "0"
seta r_dlightMaxNonFullScreenRadius "0"
seta r_dof_enable "0"
seta r_dof_tweak "0"
seta r_effectLimit "0"
seta r_effectLimitMax "0"
seta r_effectLimitMin "0"
seta r_enableDlights "0"
seta r_enableFlashlight "0"
seta r_entLightCutoff "0"
seta r_envMapExponent "0.05"
seta r_envMapMaxIntensity "0.01"
seta r_envMapMinIntensity "0"
seta r_envMapOverride "1"
seta r_envMapSpecular "0"
seta r_envMapSunIntensity "0"
seta r_ext_compiled_vertex_array "1" -these i found in cod4. not sure if they work or not
seta r_ext_compress_textures "1"
seta r_ext_compressed_textures "1"
seta r_ext_multitexture "1"
seta r_ext_NV_fog_dist "0"
seta r_ext_swapinterval "0"
seta r_ext_texture_env_add "1"
seta r_ext_texture_filter_anisotropic "0"
seta r_fastSkin "1"
seta r_filmCurveSoftClip "0"
seta r_filmLut "-1"
seta r_flame_allowed "0"
seta r_flameFX_distortionScaleFactor "0 1 1 0.511918"
seta r_flameFX_enable "1"
seta r_flameFX_fadeDuration "0.001"
seta r_flameFX_FPS "20"
seta r_flameFX_magnitude "0.0215147"
seta r_flashLightBobAmount "0 0 0"
seta r_flashLightBobRate "0 0 0"
seta r_flashLightBrightness "0"
seta r_flashLightColor "0 0 0"
seta r_flashLightEndRadius "1"
seta r_flashLightFlickerAmount "0"
seta r_flashLightFlickerRate "0"
seta r_flashLightFovInnerFraction "0"
seta r_flashLightOffset "0 0 0"
seta r_flashLightRange "1"
seta r_flashLightShadows "0"
seta r_flashLightSpecularScale "0"
seta r_fog_disable "1" ---i guess this is cheat protected now.. but will leave it
seta r_fovScaleThresholdRigid "0"
seta r_fovScaleThresholdSkinned "0"
seta r_fullscreen "1"
seta r_gamma "0.86"
seta r_gfxopt_dynamic_foliage "1"
seta r_gfxopt_water_simulation "0"
seta r_glow_allowed "0"
seta r_grassEnable "1"
seta r_heroLighting "0"
seta r_ignorehwgamma "0"
seta r_inGameVideo "0"
seta r_lightGridUseTweakedValues "0"
seta r_lightGridEnableTweaks "0"
seta r_lightTweakSunDiffuseColor "0 0 0 0"
seta r_lightTweakSunLight "0"
seta r_lodScaleRigid "4" ---- some dvar lists list these two as cheat protected. the original list i have says no. rigid for rigid models and skinned for player models.
seta r_lodScaleSkinned "2"
seta r_mode "1440x900"
seta r_monitor "0"
seta r_motionblur_enable "0"
seta r_motionblur_frameBased_enable "0"
seta r_motionblur_maxblur "1"
seta r_multiGpu "1"
seta r_multithreaded_device "0"
seta r_nv_fence "0" ---nvidia tweaks. again from 4 not sure if they work or not
seta r_nv_fog_available "0"
seta r_nv_fog_dist "0"
seta r_nv_fogdist_mode "GL_EYE_RADIAL_NV"
seta r_nv_register_combiners "0"
seta r_nv_texture_shader "0"
seta r_nv_vertex_array_range "0"
seta r_outdoorAwayBias "0"
seta r_outdoorDownBias "0"
seta r_outdoorFeather "0"
seta r_picmip "3"
seta r_picmip_bump "3"
seta r_picmip_manual "1"
seta r_picmip_spec "3"
seta r_picmip_water "3"
seta r_poisonFX_blurMax "0"
seta r_polygonOffsetBias "16"
seta r_polygonOffsetScale "4"
seta r_portalBevels "0.7"
seta r_preloadShaders "0"
seta r_pretess "0"
seta r_ragdoll_enable "0"
seta r_rendererPreference "dx7"--some say this option is either shader model 2.0/3.0
seta r_reviveFX_edgeColorTemp "6200"-- not entirely sure what this effects.
seta r_reviveFX_edgeContrast "0 0 0"
seta r_reviveFX_fadeDuration "0"
seta r_sCurveEnable "0"
seta r_sCurveLinearAngle "0"
seta r_sCurveLinearStrength "0"
seta r_sCurveShoulderStrength "0"
seta r_sCurveToeDenominator "0"
seta r_sCurveToeNumerator "0"
seta r_sCurveToeStrength "0"
seta r_shaderWarming "0"
seta r_setFrameBufferAlpha "0"
seta r_skinCache "1"
seta r_skin_cached_staticmodel "1"
seta r_skyColorTemp "6200"
seta r_smc_enable "0"
seta r_specular "0"
seta r_streamFreezeState "1"
seta r_sunblind_fadein "0"
seta r_sunblind_fadeout "0"
seta r_sunblind_max_angle "0"
seta r_sunblind_max_darken "0"
seta r_sunblind_min_angle "0"
seta r_sunflare_fadein "0"
seta r_sunflare_fadeout "0"
seta r_sunflare_max_alpha "0"
seta r_sunflare_max_angle "0"
seta r_sunflare_max_size "0"
seta r_sunflare_min_angle "0"
seta r_sunflare_min_size "0"
seta r_sunflare_max_size "0"
seta r_sunglare_fadein "0"
seta r_sunglare_fadeout "0"
seta r_sunglare_max_angle "0"
seta r_sunglare_max_lighten "0"
seta r_sunglare_min_angle "0"
seta r_sunsprite_size "0"
seta r_superFlare_enable "0"
seta r_texFilterAnisoMax "0"
seta r_texFilterAnisoMin "0"
seta r_texFilterMipMode "2"-- 2=bilinear 3=none. 1=trilinear. setting "3" gives glossy look on some textures. same peformance as bilinear for me anyway. but it gives the "specular" look like cod4 did but very distracting unless picmip is set to lowest setting.
seta r_vsync "0"
seta r_warm_bsp "0" ---shader warming commands
seta r_warm_dobj "0"
seta r_warm_dpvs "0"
seta r_warm_static "0"
seta r_waterSheetingFX_allowed "0"
seta r_waterSheetingFX_distortionScaleFactor "0 0 0 0"
seta r_waterSheetingFX_enable "0"
seta r_waterSheetingFX_fadeDuration "0"
seta r_waterSheetingFX_magnitude "0"
seta r_waterSheetingFX_radius "0"
seta r_watersim_enabled "0"
seta r_waterWaveSpeed "0 0 0 0"
seta r_waterWaveWavelength "0 0 0 0"
seta r_zFeather "0"
seta r_znear "4"
seta ragdoll_enable "0"
seta ragdoll_max_simulating "0"
seta rate "25000"
these are my renderer commands as you have asked. thats all folks (thats all im sharing)