recoil is a something that is noticeable or acts different because of the pixel and aspect ratios. pixels are large in standard mode than 16:10 and 16:9 so hence recoil is more noticeable. a gun has a particular recoil pattern that is excuted everything it is fired. this recoil pattern is a range and that range is visible smaller at higher aspects. but in reality recoil hasnt changed just the pixel crop and size.
ye thats how it is.
the egg shaped scope affect is desired. why? i cant totally explain my speculation and theory in words. ive just noticed that at pixel mis match ive notice that i have been "more accurate" with my scope kills. idk its not a placebo to me. i have changed mid game my res and went from hitting ppl to being off...
well i dont rlly play scope but imo "0" wouldnt be good couse u also get stretched models not just scope overlay. that makes bodys of targets thiner and thats why it would be harder to hit. i think that makes sense
btw your config is pretty nice edZet but ya the quake commands uneeded bs.
well i didnt rlly pay much attention to checkin if all the cmds work and to make it nice and clean.
also i knew many of cmds r there for no reason. i tried to remove but since i have no huge knowledge about whats what i canceled it. i like to do it all or nothin if u get what i mean ^^ i plan to update this cfg couse i made some improvements/gonna make some more... this time i will clean it up i think
the sse skinning. i havent noticed anything diff. imo skinning should be done by the gfx card. but who knows maybe its benefitical if the cpu does it. i just though less load on cpu=better but i havent noticed a difference.
for me cpu is @ ~60% load max. but gfx card goes to 100 % constantly.
so i would want cpu to handle more i guess ^^