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recoil is a something that is noticeable or acts different because of the pixel and aspect ratios. pixels are large in standard mode than 16:10 and 16:9 so hence recoil is more noticeable. a gun has a particular recoil pattern that is excuted everything it is fired. this recoil pattern is a range and that range is visible smaller at higher aspects. but in reality recoil hasnt changed just the pixel crop and size.
ye thats how it is.
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the egg shaped scope affect is desired. why? i cant totally explain my speculation and theory in words. ive just noticed that at pixel mis match ive notice that i have been "more accurate" with my scope kills. idk its not a placebo to me. i have changed mid game my res and went from hitting ppl to being off...
well i dont rlly play scope but imo "0" wouldnt be good couse u also get stretched models not just scope overlay. that makes bodys of targets thiner and thats why it would be harder to hit. i think that makes sense
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btw your config is pretty nice edZet but ya the quake commands uneeded bs.
thanks.
well i didnt rlly pay much attention to checkin if all the cmds work and to make it nice and clean.
also i knew many of cmds r there for no reason. i tried to remove but since i have no huge knowledge about whats what i canceled it. i like to do it all or nothin if u get what i mean ^^ i plan to update this cfg couse i made some improvements/gonna make some more... this time i will clean it up i think
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the sse skinning. i havent noticed anything diff. imo skinning should be done by the gfx card. but who knows maybe its benefitical if the cpu does it. i just though less load on cpu=better but i havent noticed a difference.
for me cpu is @ ~60% load max. but gfx card goes to 100 % constantly.
so i would want cpu to handle more i guess ^^