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 SMG config by edZEt [updated] 
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Master Corporal
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Joined: Sun Mar 20, 2011 2:56 pm
Posts: 49
Post Re: SMG config by edZEt
Quote:
recoil is a something that is noticeable or acts different because of the pixel and aspect ratios. pixels are large in standard mode than 16:10 and 16:9 so hence recoil is more noticeable. a gun has a particular recoil pattern that is excuted everything it is fired. this recoil pattern is a range and that range is visible smaller at higher aspects. but in reality recoil hasnt changed just the pixel crop and size.

ye thats how it is.

Quote:
the egg shaped scope affect is desired. why? i cant totally explain my speculation and theory in words. ive just noticed that at pixel mis match ive notice that i have been "more accurate" with my scope kills. idk its not a placebo to me. i have changed mid game my res and went from hitting ppl to being off...


well i dont rlly play scope but imo "0" wouldnt be good couse u also get stretched models not just scope overlay. that makes bodys of targets thiner and thats why it would be harder to hit. i think that makes sense

Quote:
btw your config is pretty nice edZet but ya the quake commands uneeded bs.

thanks.
well i didnt rlly pay much attention to checkin if all the cmds work and to make it nice and clean.
also i knew many of cmds r there for no reason. i tried to remove but since i have no huge knowledge about whats what i canceled it. i like to do it all or nothin if u get what i mean ^^ i plan to update this cfg couse i made some improvements/gonna make some more... this time i will clean it up i think

Quote:
the sse skinning. i havent noticed anything diff. imo skinning should be done by the gfx card. but who knows maybe its benefitical if the cpu does it. i just though less load on cpu=better but i havent noticed a difference.


for me cpu is @ ~60% load max. but gfx card goes to 100 % constantly.
so i would want cpu to handle more i guess ^^


Thu Mar 24, 2011 2:09 am
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Joined: Mon Nov 01, 2010 3:28 pm
Posts: 451
Post Re: SMG config by edZEt
edZEt wrote:
Quote:
recoil is a something that is noticeable or acts different because of the pixel and aspect ratios. pixels are large in standard mode than 16:10 and 16:9 so hence recoil is more noticeable. a gun has a particular recoil pattern that is excuted everything it is fired. this recoil pattern is a range and that range is visible smaller at higher aspects. but in reality recoil hasnt changed just the pixel crop and size.

ye thats how it is.

Quote:
the egg shaped scope affect is desired. why? i cant totally explain my speculation and theory in words. ive just noticed that at pixel mis match ive notice that i have been "more accurate" with my scope kills. idk its not a placebo to me. i have changed mid game my res and went from hitting ppl to being off...


well i dont rlly play scope but imo "0" wouldnt be good couse u also get stretched models not just scope overlay. that makes bodys of targets thiner and thats why it would be harder to hit. i think that makes sense

Quote:
btw your config is pretty nice edZet but ya the quake commands uneeded bs.

thanks.
well i didnt rlly pay much attention to checkin if all the cmds work and to make it nice and clean.
also i knew many of cmds r there for no reason. i tried to remove but since i have no huge knowledge about whats what i canceled it. i like to do it all or nothin if u get what i mean ^^ i plan to update this cfg couse i made some improvements/gonna make some more... this time i will clean it up i think

Quote:
the sse skinning. i havent noticed anything diff. imo skinning should be done by the gfx card. but who knows maybe its benefitical if the cpu does it. i just though less load on cpu=better but i havent noticed a difference.


for me cpu is @ ~60% load max. but gfx card goes to 100 % constantly.
so i would want cpu to handle more i guess ^^




on tek9 guy by the name of falk has a good right up on aspect ratio and res. when recording footage the "normal" scope is desired and describes the other two scope pics as bad and indicates its from a false pixel ratio or incorrect one. and since ive been gaming ive always been told u want a 1:1 ratio to stay consistently accurate.however in blops it seems tthat as u said the egg shape is better. so i guess i will do that

well i still have mine turned off. i havent watched my cpu with the change but i prolly should. if its not being done btw the cpu then i suppose its like exporting a product only to have it returned for further processing rather than just making it here at home and sending it away (the analogy is that im actually creating more work and more of a bottleneck)


Thu Mar 24, 2011 8:53 am
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Master Corporal
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Joined: Sun Mar 20, 2011 2:56 pm
Posts: 49
Post Re: SMG config by edZEt [updated]
config been updated.
late i know... but wasnt workin on this for quite a while


Fri Apr 01, 2011 12:31 pm
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Private 1st class
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Joined: Thu Dec 02, 2010 8:12 pm
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Post Re: SMG config by edZEt [updated]
Hello ,

What I will need to change if I have a i7 920 for that cvars

seta r_smp_backend "1"
seta r_smp_worker "1"
seta r_smp_worker_thread0 "0"
seta r_smp_worker_thread1 "0"
seta r_smp_worker_threads "2"

Thanks


Sun Apr 03, 2011 10:03 am
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Master Corporal
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Joined: Sun Mar 20, 2011 2:56 pm
Posts: 49
Post Re: SMG config by edZEt [updated]
well i got no clue couse i dont own that cpu.

but best for u would be just check it out urself :)


Sun Apr 03, 2011 11:24 am
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Post Re: SMG config by edZEt [updated]
I have 7 threads so seta r_smp_worker_threads "2" I put 7 ?


Sun Apr 03, 2011 12:21 pm
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Master Corporal
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Post Re: SMG config by edZEt [updated]
Hey edZEt how did you manage to disable facepaint?

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Fri Apr 08, 2011 3:36 pm
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Captain
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Post Re: SMG config by edZEt [updated]
omg i posted that several times and its in my cfg as well.

facepaintloddist "0"

weaponcamoloddist

and theres 2 more i forgot about


Fri Apr 08, 2011 3:41 pm
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Master Corporal
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Joined: Sat Jan 15, 2011 5:00 pm
Posts: 46
Post Re: SMG config by edZEt [updated]
Just a random guess. But i never got any performance gain or noticed no difference so deleted it.

seta r_smp_backend "1"
seta r_smp_worker "1"
seta r_smp_worker_thread0 "1"
seta r_smp_worker_thread1 "1"
seta r_smp_worker_thread2 "1"
seta r_smp_worker_thread3 "1"
seta r_smp_worker_thread4 "1"
seta r_smp_worker_thread5 "1"
seta r_smp_worker_thread6 "1"
seta r_smp_worker_threads "7"

But as i've heard you need other commands to utilize them (correct me if i'm wrong) :?:


Fri Apr 08, 2011 3:54 pm
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Master Corporal
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Post Re: SMG config by edZEt [updated]
I just found the other 2 with notepad++ in blackops.exe

seta weaponEmblemLodDist "0"
seta weaponClanTagLodDist "0"

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Fri Apr 08, 2011 3:55 pm
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