
Re: [DA]Flash's config - moved
Anyone wishing to help me out and has an ATI the follow cvars are on my current testing list: ( some maybe work on Nvidia - Jock!!

)
not tested yet:
//seta r_debugsurface "0" INT
//seta r_arb_texture_cube_map "1" INT
//seta r_arb_texture_env_add "1" INT
//seta r_arb_texture_env_combine "1" INT / FLOAT?
//seta r_arb_texture_env_dot3 "1" INT
//seta r_arb_vertex_buffer_object "1" INT
//seta r_arb_vertex_program "1" INT
//seta r_ati_element_array "1" INT
//seta r_ati_fragment_shader "1" INT / FLOAT?
//seta r_ati_fsaa_samples "0" INT ( I know what this does )
//seta r_ati_pntriangles "0" ???
//seta r_ati_truform_normalmode "QUADRATIC" VALUE
//seta r_ati_truform_pointmode "CUBIC" VALUE
//seta r_ati_truform_tess "1" INT /FLOAT ?
//seta r_ati_vertex_array_object "0" INT
//seta r_entFullbright "0" INT
//seta r_entLightCutoff "0.2" FLOAT
//seta r_entMinLight ".15" FLOAT
//seta r_errorOnConflicts "1" INT
//seta r_ext_draw_range_elements "1" INT
//seta r_ext_rescale_normal "1" INT /FLOAT?
//seta r_offsetfactor "-1" INT
//seta r_offsetunits "-2" INT
//seta r_optimizeBackend "1" INT
//seta r_optimizeSModels "1" INT
//seta r_optimizeTextures "2" INT
//seta r_optimizeWorld "1" INT
//seta cg_skybox "0" INT ( not sure at all about this one?? still looking for the holygrail of black sky )
//seta r_cullBModels "1" INT
Please don't just come back and say "I didn't notice anything" you have to have some idea of what to look for and how they may work. Not all of these codes or my attempts are FPS related or even confirmed to work..!!. Hence the words TESTING.!
Puller is the only person I know here that has ati are there any others that have a reasonable knowledge of what I'm trying to achieve with ATI's?
Any help most welcome
Flash
@Jock: um ok maybe there are a few r_ati_ hehe

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update:
What am I trying to achieve? Well I think we have honestly got to the peak of what's achievable with FPS gains. So now I'm trying to improve the image at no cost to performance, which is a combination of driver tweaking and extension manipulation.
The above dvars are doing something to the way the game is rendered - no question in my mind. The most striking changes that I notice is in the particle effects so far. They seam more detailed and certainly more vibrant.
Standard config with all new extensions removed ( not the best place to test but it is my ref one atm).

81fps
New extensions as above plus the one from the config above ( Jock has detailed):

91fps
Take a very close look at the tank fire and smoke, the second image imo is of great depth and detail. The smoke plume has greater depth and the edges of the fire more colourful and vibrant. Its hard to capture the difference tbh but viewing it is much different than trying to screenshot it - they are dynamic entities. The new extension make stuff like this more vibrant and detailed on my setup so far - further testing will be required of course.!!
Heres another - Fire just never looked like this before on my system..!!!
Where's the marsh mellows

I would be interested to see if anyone else notices these changes - please remember if you are going to try these then do so at your own risk ( I am unsure of there effect on other cards) also please include your system spec ( as much as you know).
I will of course continue to test......
my system spec with no GPU overclocking CPU mild overclocking ( only OC GPU when playing - as its the summer here ).

If you want these programs they are free just google them - They are an overclocker's best friend
