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What if anything has changed?
What if anything has changed?
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jockyitch
Site Admin
Joined: Thu Feb 07, 2008 7:44 pm Posts: 785 Location: Toronto
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 What if anything has changed?
What if anything has changed?
Ok. It's been a year since MW2 came out. What has changed? Have we seen the effects of MW2's Dedi-fiasco actually impact FPS gaming? Do you think the negative press following BASH 123 forced Treyarch into making dedi's available for BlackOps? Are any of these effects lasting?
Tell me what you think.
_________________Jock YitchSysAdmin of BASHandSlash.com
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| Sun Oct 24, 2010 1:59 pm |
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Jo3_23
Brigadier General
Joined: Sat May 01, 2010 10:31 am Posts: 1695 Location: UK, Merseyside, Southport
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 Re: What if anything has changed?
i can hear Jocks voice and jokers shaking with a suppressed rage at some points of Bash 123  and i was getting angry also bad times i hope that we are never forgotten again 
_________________PST*Joker "I'v always like it in my hand." 
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| Sun Oct 24, 2010 3:32 pm |
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JohnD
Master Corporal
Joined: Tue Sep 21, 2010 1:21 pm Posts: 85
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 Re: What if anything has changed?
The informed customer is always right.
Unfortunately, the average customer is the antithesis of informed has little self control and will buy the shiny new game despite themselves, even if they do realize how big a shaft they've just been corn holed with.
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| Sun Oct 24, 2010 8:27 pm |
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Jo3_23
Brigadier General
Joined: Sat May 01, 2010 10:31 am Posts: 1695 Location: UK, Merseyside, Southport
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 Re: What if anything has changed?
that's why i made it my mission with MW2 to put a lot of people off the game  im glad to say i managed to put a lot of people around me off the game, it was made a lot easier by IW acting like such blank wankers in the interview after, "the game is not balanced for fun" 
_________________PST*Joker "I'v always like it in my hand." 
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| Mon Oct 25, 2010 5:58 am |
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Messiah Complex
Sergeant
Joined: Thu Aug 13, 2009 1:38 pm Posts: 136 Location: New York, USA
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 Re: What if anything has changed?
I think a lot of developers were just as mystified by IW's decision to drop dedicated servers as we were. Why expend all the effort to create a back-end that downgrades your online component, increases your operation costs, and puts you at odds with your customers?
The community backlash only reinforced what was obvious the moment IWnet was announced. It was a senseless and stupid move, and it's no surprise that Treyarch chose not to repeat it.
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| Mon Oct 25, 2010 7:00 am |
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John Doe
Warrant Officer
Joined: Sun Feb 10, 2008 1:26 pm Posts: 185 Location: Córdoba,Argentina
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 Re: What if anything has changed?
JohnD wrote: The informed customer is always right.
Unfortunately, the average customer is the antithesis of informed has little self control and will buy the shiny new game despite themselves, even if they do realize how big a shaft they've just been corn holed with. I agree %100 with JohnD
_________________ Any doubt, call a medic...MEDIC!!! XD
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| Mon Oct 25, 2010 9:26 pm |
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puller
Major
Joined: Thu Feb 14, 2008 8:00 am Posts: 664
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 Re: What if anything has changed?
I think IW was simply dumb they might have ruined the whole COD franchise even for treyarch now. Because nowadays Im very careful what I buy. Sure the devs say today "we will have dedi servers" but that statement would have been rediculous pre mw2. Of course we will have dedi servers thats how it works. I also think other devs might have seen what IW got away with and now try to sell us less for more. I think COD is on its way down: they should have evolved technologically -they didnt really they should have made real gameplay changes and not add purple guns with flamethrowers. This shows me that they are out of ideas. JohnD wrote: The informed customer is always right.
Unfortunately, the average customer is the antithesis of informed has little self control and will buy the shiny new game despite themselves, even if they do realize how big a shaft they've just been corn holed with. And later tell everybody how good it is because they are no dumbasses that buy bad games right?
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| Tue Oct 26, 2010 3:32 am |
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Dante
Sergeant
Joined: Sun Sep 26, 2010 9:41 am Posts: 119
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 Re: What if anything has changed?
jockyitch wrote: What if anything has changed?
Ok. It's been a year since MW2 came out. What has changed? Have we seen the effects of MW2's Dedi-fiasco actually impact FPS gaming? Do you think the negative press following BASH 123 forced Treyarch into making dedi's available for BlackOps? Are any of these effects lasting?
Tell me what you think. Treyarch were working on Black Ops a year before MW2 was released (they started on it when WaW was finished i.e. 2008). Treyarch tells us they started with the PC platform at the top of the development time. Now, couple that with Treyarch telling us that they have had dedicated servers in the game from the very start and never wavered on it and it doesn't sound like a BS marketing ploy cashing in on the back lash to MW2 - it sounds like the truth. So, in answer to your question: do I think the negative press following BASH 123 forced Treyarch into making dedis available for Black Ops? I have to answer: no, for the above reasons. I believe they had them in the game nearly a year before MW2 was released. Treyarch and Infinity Ward have tackled the same problem in 2 different ways: the problem being, to make the PC game as close to, if not identical to, the console game, giving it all the features the console game has. Infinity Ward did it via IWNet by porting the console game directly to the PC - matchmaking and all; Treyarch have done it via trusted GSP and locking the ranked PC game down to play exactly like the console game. So, 2 different approaches to the same problem, and it's the problem that has caused this to happen, little else. Making the same game across the various platforms makes it much easier to develop, cutting down on the need to develop things differently for one platform as opposed to the others. This might not be the best thing for PC, as it is traditional for a PC game to be highly configurabile, but when you only have 2 years to develop a AAA title, it makes sense as it allows dev time to be put into making more features for the game, instead of making a limited 2 dimensional game but having to spend all the dev time making those limited features work differently on various platforms. These changes are here to stay I'm afraid. The only way I can see it changing is if the dev cycle for Call of Duty gets extended to 3 years for each title. This is possible now that we have a 3rd studio working on the franchise - if they stagger the studios to alternate between the 3, that would give each house 3 years to develop the game.
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| Tue Oct 26, 2010 4:33 am |
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Jo3_23
Brigadier General
Joined: Sat May 01, 2010 10:31 am Posts: 1695 Location: UK, Merseyside, Southport
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 Re: What if anything has changed?
3 years is a long time and alot can get done in that time hopefully this will happen but i dont think so, i still think cod is going to turn into a payed for MMO FPS, but this may not be a bad thing it could giv the devs more time to work on the game i have very mixed feelings about how the game would trun out i it went down that path. 
_________________PST*Joker "I'v always like it in my hand." 
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| Tue Oct 26, 2010 7:28 am |
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JohnD
Master Corporal
Joined: Tue Sep 21, 2010 1:21 pm Posts: 85
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 Re: What if anything has changed?
puller wrote: And later tell everybody how good it is because they are no dumbasses that buy bad games right? Well, I can only speak for myself; I had MW2 pre-ordered and canceled when I heard about the peer-to-peer crap. Never bought it. Never torrented it for the SP. Will not buy it even at $20 in the crap bin. Will not buy an IW made game again, nor will I buy anything from the company those two principle 'tards ran off to start under EA. Principles are great, but you have to have the courage of your convictions or they mean nothing.
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| Tue Oct 26, 2010 6:15 pm |
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