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 Alpha Trial Info Questions? 
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Officer Cadet
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Post Alpha Trial Info Questions?
Well I've managed to get my hands on an invite. I'm literally gonna document everything I can. Videos, pictures, tape recordings of voice notes so I don't forget to write blank down later and of course written notes by memory.

Here's how the Alpha Trial works. You have to redeem the code through Origin. Then you download the Alpha Trial through origin and launch it from there. I'm guessing it'll take an hour to download the Frostbite Client.

Now 50% done. I ain't sleeping tonight or tomorrow night lol. Time to start making the checklist of stuff to check out.

Here's a list I have from two other people of stuff they want to see:

Quote:
Absolutely.
-Suppresion mechanic
-Squad heirarchy (commanders, squad leaders, etc. and what their functions are)
-Class customization (as many pics and videos as you can get of this)
-Descruction behavior (is it BC faux-destruction, how does it change the gameplay, etc.)
-Everything you can think of telling us, no matter how minor.

Quote:
I want to see M1014 gameplay damnit! *slams hand on table*


Anyone else have anything specific they want looked at?

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Last edited by Amit on Sat Jul 23, 2011 10:44 am, edited 1 time in total.



Sat Jul 23, 2011 1:42 am
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Brigadier General
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Post Re: Alpha Trial Info Questions?
I have also found a way to play the Alpha, so ill help answer questions :)

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Sat Jul 23, 2011 4:42 am
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Officer Cadet
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Post Re: Alpha Trial Info Questions?
Excellent.

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Sat Jul 23, 2011 10:44 am
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Lieutenant
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Post Re: Alpha Trial Info Questions?
footsteps, do other players make them?


Sun Jul 24, 2011 2:15 am
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Master Corporal
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Post Re: Alpha Trial Info Questions?
Please tell us how the hit detection is.


Sun Jul 24, 2011 3:22 am
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Captain
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Post Re: Alpha Trial Info Questions?
I second the hit detection.

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I used to play BF3 like you. Until I took an arrow in the knee.


Sun Jul 24, 2011 5:36 am
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Post Re: Alpha Trial Info Questions?
I haven't had a problem with the hit detection yet, i have played about 3 hours of it, with BFBC2 i noticed it right away as people would not die but blood would fly out so that could be something they fixed.

Sound is better then BFBC2 but i am still finding it hard to use directional sound to pin point people as i am being bombarded with so much sound to start with, to test this i would need to get some friends in a server however so im not sure yet :)

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Sun Jul 24, 2011 6:19 am
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Officer Cadet
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Post Re: Alpha Trial Info Questions?
Same here. Hit registration seems spot on, especially with sniper rifles.

BF3 is more of it's own shooter now with the effects of suppression and the map design. It leans more toward BF2 while pushing the graphics of BC2 into a whole other level. The graphics look pretty damn good, but the Alpha build is still lacking in crispness. It all depends on your GPU and CPU, though, since the Alpha only has three graphics levels to test. Moving from my laptop to my Desktop using the same resolution and settings (but different graphics cards) yielded different visual quality results. But we all know graphics don't make a game. The gameplay itself is quite fluid and the avatar movement feels more responsive than in BC2. It doesn't feel like you're getting caught on stuff. I'm happy to say that the hit registration seems to work fine and isn't shoddy like in BC2. To me, that was one of the things that really hurt BC2 and it looks like DICE has listened. They always listen and implement features we want when they can, but sometimes it's not always possible.

I'm especially saddened by the fact that they removed the commander role entirely from the game. They felt that they needed to bring the power back down to the squad level. The issue with that is:

1. Certain powers are no longer available that should obviously be available on a modern battlefield (actual UAV drones, sat track scans, and artillery strikes). These things were crucial in true BF games and they often helped turned the tide of battle if used appropriately.

2. People may not know how to use the stuff that has been made available to squads. I haven't seen any info on what special squad stuff is available, but I'm pretty sure it'll be like BC2 where the person has the choice to equip commander-like abilities before spawning (e.g. BC2 Recon class Mortar Strike and Motion tracker ball). That is blank, though since it only covers a really small area. I'm guessing DICE's rationale behind this is that a lot of people have the ability to use this at the same time and on the same team.

There's that word: TEAM. DICE expects everyone to work as a team in order to make these "power to the people" abilities work. The problem is that you cannot depend on multiple individual players to work as team to provide reconnaissance or a coordinated mortar bombardment on a medium scale. In BF2 and BF2142 you didn't need to depend on people to do that. You only needed one dedicated Commander to provide most of the recon, resupply, and artillery support.

This is mostly what I've learned so far. Info drop:
Squads - Squad leader is chosen randomly so everyone gets a chance to play it. I haven't been selected yet so I don't know the extent of their commands. NO COMMANDER :x

Destruction - Some of it was turned off by DICE due to performance reasons. From what I've seen, it's like BC2 right now, except you can't destroy whole buildings. The level design of Operation Metro doesn't really have the structure types of BC2 buildings, though, so it would look awkward trying to destroy a whole building. As far as I know, full destruction of buildings in the final game is not possible. I think they mentioned that last week.

Class Customization - It's the same as BC2, but now you can can choose attachments for your weapon. You can add up to three attachments (e.g. heavier barrel, optics, flashlight/laserpointer, etc.) to a single weapon. In BC2 you had two class specializations and a class specific gadget (C4 available too). BF3 you get two gadgets and the three weapon options I said previously. I have no idea what the gadgets are yet since I haven't unlocked any yet.

Origin - You have to download and install Origin, then download the game on Origin. The game itself is launched from a server browser built into the Battlelog website. You have to installed an Origin plugin for your browser, then go to the multiplayer server browser, set your filters (if you want) and then use the browser as if it was a GameTracker server list. When you find one you want to play on, click on it, then hit join on the right corner. That'll take you straight into the match.

Menus - There is no startup videos or main menu to speak of. You get a pause menu ONLY after you deploy (spawn). You get your standard stuff: Resume, Scorboard, Squad, Suicide, Options, and Quit To Windows. I don't like how I have to spawn first. Maybe this will change by open beta time.

Options - Graphics options are limited to changing resolution, primary monitor, fullscreen mode (on or off), mouse vertical look (inverted or normal), and 4 basic graphics settings: Auto, Low, Medium, and High. Pretty disappointing. I'm sure this will change by Open Beta as well. The game is select of features even after selecting a preset. It'll turn AA on or off if it detects that your GFX card may or may not be able to run it. I noticed that when switching from my laptop to my iMac (AA off -> AA on). AA is turned off as far as I know at Low setting, though.

Audio - Holy blank blank. blank BC2, this is the real stuff. Guns sound powerful. The depth of them is just ridiculous. It actually makes you think about if anyone will come after you after hearing those rounds being fired. Also, there's no stupid random mess of ambient sound this time. There is ambient sound, but it makes sense with what is happening in the environment. There's only explosions and gunfire if that is actually happening in the map. If you hear a plane flying overhead or something exploding, look around, you'll see it if your view isn't obstructed by objects.

There's no controls remapping or menu to show you so you have to go to the Battlelog forum to get them from Zh1nt0:

WASD - Move
z - Toggle Prone
Ctrl - Crouch
x - Toggle Crouch
G/5 - select grenade
Mouse 1 - Fire/Drop med or ammo kit
Mouse 2 - Aim down sight (not toggled)
Q - spot enemies (maybe used by squad leaders to point to objectives)
F - quickknife
6 - select knife
R - reload (tap); pickup weapon/ammo (hold)
E - arm/disarm MCOM station
V - Fire Select Switch
Shift - Sprint/Hold Breath/Deploy Bipod (when prone or at flat cover/barricade)
T - Flashlight
C - 3rd Person vehicle view
M - large map
N - map zoom level
JKL - Chat: All, Team, Squad
Left Alt - VOIP chat
F1-F6 - Vehicle Seat

Squad Leader - I don't know much about them except that they have the ability to give basic orders (via Q button) can spawn on any squad member, allow squad members to spawn on him, and has a star over their head in addition to the enemy/friendly marker. It's probably best to kill the squad leaders if you can. It'll help prevent the other squad members from joining on him.

Online Leaderboards - Surprisingly, there is an online leaderboard up right now.

Config - File is encrypted. No optimization available :( I guess DICE wants a very specific set of features tested.

Gamepads - I'm using the PS3 controller software to emulate the X360 controller so I know that works natively, but the sensitivity is wayyyyy too high. 180 turn with the slightest touch of the stick. I haven't tried regular gamepad mode yet.

Anti-Camping - Optics glint if you're in one place for too long, so somebody might see you. I haven't seen this myself, but some dude was yelling on the chat how boss that is.


I have a bunch of Battlelog images, but I'm not so sure I should post them.

The highest rank I've seen, as of just now, is lvl 39.

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Sun Jul 24, 2011 1:59 pm
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Chief Warrant Officer
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Post Re: Alpha Trial Info Questions?
Sounds good Amit. Just hope that by giving us this information you are not breaking the NDA. Don't want to see you losing access to the Alpha.


Sun Jul 24, 2011 5:59 pm
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Post Re: Alpha Trial Info Questions?
Making sure no one waists their money on something like MOH is more important then keeping within the NDA, lucky BF3 is nothing like MOH :)

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Sun Jul 24, 2011 6:47 pm
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