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 Pullers config for CoD:WW Beta 
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Major
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Joined: Thu Feb 14, 2008 8:00 am
Posts: 664
Post Re: My first try, fps config for cod5beta
ClowneN wrote:

I think that tweak only works in devmap?

Wrong but I wont tell the command.
Its the sort of wallhack I talked about. (I hope it is only in the beta for testing reasons, if thats in the full game: lol)

It is not lodscale 4, this command removes every object(like trees or trainwagons) completely no matter how close or far they are.

Thats what I recorded in the beta.
See how you can remove the metal plates in makin with a simple toggle script.
http://rapidshare.com/files/160015848/C ... 0.avi.html

Unfortunately I dont have the full game and cant test if it is still in there.

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Fri Nov 14, 2008 3:22 am
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Post Re: Pullers config for CoD:WW Beta
Okey, well this guy has the full release so then its still there :)


Fri Nov 14, 2008 12:17 pm
Post Re: Pullers config for CoD:WW Beta
Yo, little problem with your fig and I was wondering if you could help me with it. Even though I have a nice PC I still like to try these things and see what works best for me, this site has been kind in that regard.

But yeah, my problem is that some string of c/dvars is causing things to kinda "vanish".
Examples:
A - Before
ImageImage

and, B - After
ImageImage

Basically I tried to do a quick over by setting textures to extra, and turning off and on some options features.. lod settings that I knew of. But yeah?

(quick edit: If I exec a stock config over it those crates come back without even having to vid_restart. I also took those lod/picmip toggles from yitchww1.cfg and couldn't bring them back that way((yes a similar issue with that one))


Fri Nov 14, 2008 8:11 pm
Major
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Joined: Thu Feb 14, 2008 8:00 am
Posts: 664
Post Re: Pullers config for CoD:WW Beta
Search for cosmeticcull in the cfg, set max and min to 16 which is default I think.
seta r_cosmeticCullMax "16"
seta r_cosmeticCullMin "16"

I tried to make only the small things dissapear and not the bigger objects, but I only had the 3 beta maps to test it.
It is a little annoying when you run into objects you cant see. :D

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Mon Nov 17, 2008 4:31 am
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Joined: Mon Feb 11, 2008 10:33 pm
Posts: 12
Post Re: Pullers config for CoD:WW Beta
I have tried to bind a key to the r_cosmeticCull Min and Max but it does not work

bind X "r_cosmeticCullMax X"

bind x "toggle r_cosmeticCullMax 16 9"

What am I doing wrong?


Tue Dec 16, 2008 11:40 am
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Joined: Fri Mar 21, 2008 5:06 pm
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Location: Morris County, New Jersey
Post Re: Pullers config for CoD:WW Beta
that should work it may be cheat protected

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Tue Dec 16, 2008 12:57 pm
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Post Re: Pullers config for CoD:WW Beta
Thanks

Worked two days ago but not now at least in the empty server I tried it in.


Tue Dec 16, 2008 1:06 pm
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Major
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Joined: Thu Feb 14, 2008 8:00 am
Posts: 664
Post Re: Pullers config for CoD:WW Beta
I cant imagine that it is cheat protected when it wasnt in the beta.
These guys (treyarch) cant even make the drawfps command work :D

Also people complained that objects dissapeared in front of them so it must work.

Why you cant toggle it i dont know.

bind key "toggle r_sizecull 100 0" should remove things.

I cant really tell you because I decided not to buy the game.

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Wed Dec 24, 2008 3:17 pm
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Post Re: Pullers config for CoD:WW Beta
HI

tryd to change the chatposition.... like in your config... unfortunetly, after few minutest waw changes the chat position to the old parameters... also the cfg is writeprotectet...what can i do??

thx Pierre


Sun Aug 02, 2009 11:26 am
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Joined: Fri Mar 21, 2008 5:06 pm
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Location: Morris County, New Jersey
Post Re: Pullers config for CoD:WW Beta
if might be resetting because it is write protected, just go to the profile right click>>go to properties>> uncheck read only

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Sun Aug 02, 2009 4:57 pm
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