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 [Preview]Demon MP mod 
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Corporal
Corporal
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Joined: Mon May 18, 2009 7:12 am
Posts: 17
Post [Preview]Demon MP mod
This is a small preview of the mod I have been working on for the last 2 months (only got WaW at the end of January, so I missed all the problems with it).

Basic Thought Behind the Mod

The mod is based on AWE4 which my clan (Demon) used for COD4, but we wanted to do away with Ranking and Perks. Why? Because we believe perks give an uneven playing field to a server. Perks make another player unpredictable. The great beauty about Classic COD was that everyone had the same abilities in terms of the actual game (notwithstanding individual skill levels of course). And as we scrim quite a lot (not competatively I hasten to add), we didnt want things like Deep Impact, Martydom, etc, etc, which made the enemy unpredictable.

And we also didnt want ranks, as we believe it takes the attention away from concentrating on your team's victory, and makes a player play for the unlocks or rank rather than for the mere victory of the team:

Image

Anyway, the motto behind the mod is:

"There is nothing to win with Demon mod except your team's victory"


However, as a concession to those that like ranking, it can be turned on.

The Mod Itself

The mod has 3 modes:

1. "Classic" COD loadout

- We wanted to go back to the "golden" days of classic COD weapon menus, so as in COD1/UO/COD2, each team has set weapons according to their nationality:

Image

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As a concession to those that want perks - server admins can "force" perks on every player.

Example:

Quote:
set scr_demon_force_perk1 "specialty_extraammo"
set scr_demon_force_perk2 "specialty_bulletaccuracy"
set scr_demon_force_perk3 "specialty_bulletdamage"
set scr_demon_force_vehiclePerk "specialty_water_cooled"



There is a fully-comprehensive weapon limiter for this. To lock a weapon, you set the weapon dvar to 0. Once a limit has been reached, and a weapon is no longer available on the server, if a player changes his weapon, that "unlocks" the weapon limit he previously held.

2. Rifle-Only

- This gives all the teams only the bolt-action rifles. This part of the mod is based on Waffles' Rifle-Only mod:

Image

As in Classic mode, you can force perks if you so wish.

Also, as in Classic mode, there is a fully comprehensive weapon limiter for this mode.

3. CustomSlots

- this is what is called "PowerRank" in AWE4, but I didnt want to use the same name, so the mode is named "CustomSlots". But essentially its the same thing: everything is unlocked in about 20 seconds, but a server admin has full control over what gets unlocked.

I have solved the problem of keeping things locked:

Image

Other mods like AWE5, ACE, and OpenWarfare havent managed to keep things locked so far. But I found out what was causing the "locks" to become unlocked again. Once I've released the mod, I'll also release the method of how to keep things locked.

There are dvars for everything: from individual weapons and attachments, to the default class loadouts. Everything can be locked or unlocked.

And of course, it is persistent - a player builds his custom class just like in the stock game, and it stays for good!

Like all the other mods, there is also a "Welcome Screen":

Image

Although I said above that ranking is turned off, there is a dvar that allows it to be on. But, it is off by default.

Other Features:

Hardpoint Handling - a server admin can control how many teams each player is able to win a hardpoint during any match. For example, if the dvar is set to "1", each player can only win each hardpoint once only

Glowing Health Packs - when regeneration is off, and drop health packs is on, the packs "glow":

Image

There is much more I could tell you about, but this is just a preview.

The mod will be released at the end of the week. Im just finishing up the documentation.

I’d like to make a special credit to Tally for his unstinting support during the time of our friendship and the source files to AWE4 in this mod.


Mon May 18, 2009 7:25 am
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Captain
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Joined: Thu Nov 27, 2008 2:20 pm
Posts: 514
Post Re: [Preview]Demon MP mod
sounds good, this might might actually be good for competitive play.

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"we should have a drinking game based around anyone at IW saying the word "PC" - and if we did, it would take years before anyone got drunk."


Tue May 19, 2009 5:11 pm
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Corporal
Corporal
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Joined: Mon May 18, 2009 7:12 am
Posts: 17
Post Re: [Preview]Demon MP mod
My clan dont play comtetatively, and I didnt design my mod with that type of play in mind, however, having said that, I have noticed that some of the comp mods have taken a similar approach to the game as we (I) have: done away with perks and ranks, and gone back to the striaght-forward approach of the older COD weapon system.

A case of like-minded people coincedentally coming up with the same thing.

To me, perks are all fine and dandy for public servers, but when you fight with regular team mates, perks act like hacks: they give a player who has a powerfull perk an advantage over you. Take deep impact for example. Whereas in older COD games, you could use a shoot-take-cover approach on a map, taking advatage of the cover the map maker designed into their map, with COD4/COD5, deep impact makes that impossible. They just shoot you straight through the covering object (wall, etc).

Sure, you can argue that its not an "unfair advantage" as you could choose the same perk as them, but then you might come up against a guy with double tap, and then you wont get the chance to use deep impact, because you're dead!

Its the unpredictability of perks that makes them dreadful to play with on a clan server, and in scrims. This is why Demon mod has done away with them as the central "feature" of the mod. We wanted an even playing field where its your skill in aiming your weapon that decides whether or not you're going to get the kill - not whether or not the enemy doesnt have flak jacket, martydom, or last stand.


Wed May 20, 2009 3:11 am
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Captain
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Joined: Thu Nov 27, 2008 2:20 pm
Posts: 514
Post Re: [Preview]Demon MP mod
yeah i hate the perks that cannot be countered, double tap, dead silence, marty can be counterd to a degree, you can throw the nade, extreme condition can give you a quick getaway.

_________________
Quoted by the wise one known as Jock Yitch!

"we should have a drinking game based around anyone at IW saying the word "PC" - and if we did, it would take years before anyone got drunk."


Sat May 23, 2009 1:56 am
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