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MW3: Kotaku dedicated server controversy
Written by jockyitch   
Wednesday, 01 June 2011

Brian Crescente from Kotaku has recently stated that MW3 will not have dedicated servers.

Source

"We've also learned, unfortunately, that this latest Call of Duty still won't support dedicated servers, instead relying on the hosted servers found in previous iterations of the game. Dedicated servers were removed from the Modern Warfare games starting with Modern Warfare 2. (Modern Warfare 3 appears to be using DemonWare for player authentication, just like with Call of Duty: Black Ops.)"

This has led to a great deal of (predictable) anti-MW3 hatred from the PC community. While I totally understand the sentiment, I am not sure I truly understand his comments.

Crescente says MW3 will not support dedicated servers...actually I think he means that MW3 will not be providing PUBLIC server files for the average Joe to load up on his own server.

Does he mean that MW3 will be like Black Ops? That is, it will have hosted (favored?) dedicated servers?

...or is he even talking about the PC? 

In my opinion, the whole paragraph is sloppily worded. For instance, he says "...instead of relying on the hosted servers found in previous iterations of the game". The only iteration that had hosted servers was BO...CoD2, CoD4 and CoD:WW provided public server files. MW2 did not..they had listen-server-like IW.net, not dedis; BO had (favored) hosted dedicated servers. This only makes sense if he *is* talking about console only.

Fourzerotwo's tweet today does indicate there are some misleading comments in the article,

"Lots of false #MW3 info being reported as fact. There is no Stopping Power, OMA, Commando, or Nukes. Beyond that, you’ll have to wait & see."

Irritatingly, Fourzerotwo gives no clear indication of dedis or not. Unsurprising...but still irritating.

He then followed that comment up by saying, "We have not announced whether Dedicated Servers are or are not in ."

It appears we're heading down another road of delayed information -- like we saw in MW2. 

This tactic of releasing little trickles of information is typical of the marketing campaign before every CoD game, and it only bites IW's credibility in the butt again.

UPDATE (12:23AM Thursday, 2nd June):

I have received this from Rob (Fourzerotwo) tonight, debunking the Kotaku article but also stating that MW3 is not finalized enough for an answer:

"I'd love to give you a firm answer on dedicated servers for Modern Warfare 3 but at this time we have not finalized multiplayer enough on any platform to make such confirmations. At this time, it remains undetermined but I hope to have an answer for our PC fans as soon as possible and long before our release date so that they can make an informed decision on MW3.

I will say that we have already debunked much of that article. I encourage fans not to get too focused on speculation and wait for official confirmation."
 
On a side note, the number of leaks coming out of the MW3 camp these days are significantly more than I've seen in previous CoD games and can be attributed to the game's success and the shear number of leak sources. I count four developers working on MW3, in addition, Activision and Treyarch are also potential leak sources as I'm sure some of their people know what's going on with the game -- so too are the myriad of hardware vendors that have been brought in to support the game's release. That makes for more holes than a spaghetti strainer. I actually feel bad for Rob, as he has only ten fingers and ten toes to plug them all (insert obvious Anthony Weiner joke here).
 
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