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eXtreme+ version 2.3!
Written by jockyitch   
Tuesday, 23 October 2007

It is ironic that {PST}*Joker, of the eXtreme+ CoD2 mod site mycallofduty.com tells us of his new add-on to this great mod: The Flammenwerfer.

For those of you not Teutonically disposed...it's a Flamethrower!

And for those of you watching the nightly news, this is ironic in that Joker hails from smoky California sight of a massive and destructive series of fires that are threatening his state.

The addition of the Flamethrower comes as part of the latest modification to the Call of Duty 2 modification, eXtreme+.

eXtreme+ has now been updatd to version 2.3 by Joker and the crack staff at eXtreme+.  Though not yet released, here is a little preview.

Screenshots of the new mod can be seen here, followed by a complete list of changes made by the team at eXtreme+.

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Here are the main changes that the eXtreme+ crew made to this eXtremely popular mod:

Changes in eXtreme+ v2.3:

    Added: Ammo crate parachute drop.
    Added: Message when trying to sprint while carrying the flag.
    Added: Humiliation sound and message for melee attack.
    Added: Flamethrowers for axis and allies (incl. obits and stats).
    Added: Gas and napalm minefields.
      »» Warning: on/off setting for minefields changed.
    Added: Clan logo image code incorporated into mod. miscfeatures.cfg.
    Added: American bomber model. Courtesy of {PST}Shanesaw
    Added: Command Monitor "set endmap" for ending a map gracefully (incl. stats and map vote).
    Added: Integrated eXtreme+ RCON tool - player and map modules.
    Added: All-weapons setting to get ALL weapons on primary and secondary menus.
    Added: Call Vote delay (mapcontrol.cfg).
    Added: Option to disable stock maps for in-game voting (ex_stock_maps in mapcontrol.cfg).
    Added: laserdot exclusion based on clan tag or screenname (playercontrol.cfg).
    Added: Satchel Charges as frag or smoke grenade replacement (incl. obits and stats).
    Added: LR Sniper Rifles build into the mod. Toggle between SR and LR with the "m" key.
      »» Now z_lr_rifles.iwd only needs modified iw_sounds2.csv and iw_impacts.csv.
    Added: new knife model.
    Changed: removed some particle effects and all smoke effects from fire nades (molotov_blast.efx).
    Changed: headpopping and zombie code completely removed.
      »» Warning: setting for dead body handling changed (ex_deadbodyfx in playercontrol.cfg).
    Changed: napalm effects trimmed.
    Changed: special nades (fire and gas) have SharedAmmoCap of 3 now.
    »» Limits pickup to a max of 3, like normal frag and smoke nades.
    Changed: special nades (fire and gas) have matching fusetime now.
      »» Also fixes a bug which enabled you to cook a nade and set a trip at the same time.
    Changed: server message main delay (miscfeatures.cfg) not related to # of messages anymore
    Changed: players don't get stuck in ceilings during warp (command monitor).
    Changed: sv_invulnerabletime removed from server.cfg (was COD-UO related).
    Changed: airstrikes being called in always drop bombs on target now.
    Changed: height calculation for planes (ambient and player planes/airstrike).
    Changed: tripwires can be mixed nades (frag, smoke, fire and gas nades).
    Changed: Disabled MP_hit_alert.wav (_damagefeedback.gsc) to remove the static.
    Changed: removed redundant self.pers["conseckill"] from _ex_obituary and _ex_main.
    Fixed: no sprint time after carrying the flag.
    Fixed: corrected defaults for sprint hud (1) and sprint hud hint (0).
    Fixed: script errors by map announcer with player based rotation.
    Fixed: DOM: incorrect flag change sound reference.
    Fixed: surfacefx error on snowy maps (always precaching snow effect now).
    Fixed: team balancing messages during statsboard.
    Fixed: command monitor "set original" was missing localized strings.
    Fixed: command monitor "set team" fixed.
    Fixed: default setting for ex_sprint_hud_hint set to 0 (matches cfg description now).
    Fixed: ambient airplanes and airstrikes not appearing or not dropping bombs; explosions mid-air.
    Fixed: Startammo in sten_mp weaponfile correccted (192).
    Fixed: scr_friendlyfire was limited by _ex_varcache to 2. Now set to 3.
    Fixed: airstrikes being called in now work properly (skybox and timing problem).
    Fixed: napalm airstrikes with friendlyfire 0 or 2 doesn't cause friendlies to burn (until they die).
    Fixed: when given team point for healing teammate, the HUD is updated right away.
    Fixed: tripwire plant message showed when there was no need to.
    Fixed: replenishGrenades from ammocrates doesn't take away nades anymore.
    Fixed: laserdot default was black (0.0.0). Should have been red (1.0.0).
    Fixed: announce() messages in HTF.
    Fixed: obituary for sniper rifles show hitloc and distance again.
    Fixed: commented "self thread setServerInfoDvars();" in cnq::Callback_PlayerConnect(). Was generating huge ammounts of errors.
    Fixed: sprint time loop now uses 0.05 loop time again, so the sprint time will not get doubled.
    Fixed: all clientside load errors after FS_Startup, except the dx7 errors.
    »» Yes, even eliminated the notorious wm_quickmessage.menu errors
    Fixed _minefields.gsc now uses level._effect instead of level.ex_effect (related to lantern error).
    Fixed: lantern error on some maps (e.g. mp_djerba). Now we make sure level._effect is created in maps\mp\_load.gsc.
    Fixed: URL in mod.str includes "www" now.
    Fixed: active weapon could also become weapon on back.
    Fixed: fire sound for kar98k_sniper_2_mp and springfield_2_mp (now build into mod btw).
    Fixed: statsboard spamming the log when player leaves the game when HUD is cleared.
    Fixed: statusicon error when player enters the game during intermission procedures.


    Changes for included LR Rifles:
    displayName\<sr-name>_LR
    weaponType\projectile
    adsZoomFov\0
    maxDist\1400
   

    To do for eXtreme+ v2.3:

    - Add /rcon pb_sv_getss PLAYERSLOT to rcon player module.
    - Random flag spawn point for HTF (Paulo).
    - Finish turret overheating.
    - Force autoassign for non clan members (Lothegard).
    - Changes in map vote (Gixxer).
    - game["draw_flag"] problem in SD and RBCTF (ESD, RBCNQ are OK).
    - Player can fire heavy MG's while standing under it (Paulo).
    - Make additional sounds optional (Humiliation, spawn killer, etc.).

    - Player Stats (Joker).
    - Call in a flare drop (Joker).
    - Renamed version of Memphis bomber ({PST}Shanesaw).
    - Fix flamethrower model (SevenSniff).

    - Documentation: welcome and server messages (Lothegard).
    - Documentation: credits
       {ASP}SniperOne (LR hitloc),
       {PST}Shanesaw (Memphis bomber),
       SevenSniff (modelling),
       Chilly (command monitor - endmap),
       Merciless MatadoR (FT fundamentals),
       <TgN>KillTheEnemy (SR/LR zoom switcher)

 

Please join us here at BASHandSlash.com in keeping Joker and his family foremost in our thoughts and in our prayers.

 
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