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It is ironic that {PST}*Joker, of the eXtreme+ CoD2 mod site mycallofduty.com tells us of his new add-on to this great mod: The Flammenwerfer.
For those of you not Teutonically disposed...it's a Flamethrower!
And for those of you watching the nightly news, this is ironic in that
Joker hails from smoky California sight of a massive and destructive
series of fires that are threatening his state.
The addition of the Flamethrower comes as part of the latest modification to the Call of Duty 2 modification, eXtreme+.
eXtreme+ has now been updatd to version 2.3 by Joker and the crack
staff at eXtreme+. Though not yet released, here is a little
preview.
Screenshots of the new mod can be seen here, followed by a complete list of changes made by the team at eXtreme+.
Here are the main changes that the eXtreme+ crew made to this eXtremely popular mod:
Changes in eXtreme+ v2.3:
Added: Ammo crate parachute drop.
Added: Message when trying to sprint while carrying the flag.
Added: Humiliation sound and message for melee attack.
Added: Flamethrowers for axis and allies (incl. obits and stats).
Added: Gas and napalm minefields.
»» Warning: on/off setting for minefields changed.
Added: Clan logo image code incorporated into mod. miscfeatures.cfg.
Added: American bomber model. Courtesy of {PST}Shanesaw
Added: Command Monitor "set endmap" for ending a map gracefully (incl. stats and map vote).
Added: Integrated eXtreme+ RCON tool - player and map modules.
Added: All-weapons setting to get ALL weapons on primary and secondary menus.
Added: Call Vote delay (mapcontrol.cfg).
Added: Option to disable stock maps for in-game voting (ex_stock_maps in mapcontrol.cfg).
Added: laserdot exclusion based on clan tag or screenname (playercontrol.cfg).
Added: Satchel Charges as frag or smoke grenade replacement (incl. obits and stats).
Added: LR Sniper Rifles build into the mod. Toggle between SR and LR with the "m" key.
»» Now z_lr_rifles.iwd only needs modified iw_sounds2.csv and iw_impacts.csv.
Added: new knife model.
Changed: removed some particle effects and all smoke effects from fire nades (molotov_blast.efx).
Changed: headpopping and zombie code completely removed.
»» Warning: setting for dead body handling changed (ex_deadbodyfx in playercontrol.cfg).
Changed: napalm effects trimmed.
Changed: special nades (fire and gas) have SharedAmmoCap of 3 now.
»» Limits pickup to a max of 3, like normal frag and smoke nades.
Changed: special nades (fire and gas) have matching fusetime now.
»» Also fixes a bug which enabled you to cook a nade and set a trip at the same time.
Changed: server message main delay (miscfeatures.cfg) not related to # of messages anymore
Changed: players don't get stuck in ceilings during warp (command monitor).
Changed: sv_invulnerabletime removed from server.cfg (was COD-UO related).
Changed: airstrikes being called in always drop bombs on target now.
Changed: height calculation for planes (ambient and player planes/airstrike).
Changed: tripwires can be mixed nades (frag, smoke, fire and gas nades).
Changed: Disabled MP_hit_alert.wav (_damagefeedback.gsc) to remove the static.
Changed: removed redundant self.pers["conseckill"] from _ex_obituary and _ex_main.
Fixed: no sprint time after carrying the flag.
Fixed: corrected defaults for sprint hud (1) and sprint hud hint (0).
Fixed: script errors by map announcer with player based rotation.
Fixed: DOM: incorrect flag change sound reference.
Fixed: surfacefx error on snowy maps (always precaching snow effect now).
Fixed: team balancing messages during statsboard.
Fixed: command monitor "set original" was missing localized strings.
Fixed: command monitor "set team" fixed.
Fixed: default setting for ex_sprint_hud_hint set to 0 (matches cfg description now).
Fixed: ambient airplanes and airstrikes not appearing or not dropping bombs; explosions mid-air.
Fixed: Startammo in sten_mp weaponfile correccted (192).
Fixed: scr_friendlyfire was limited by _ex_varcache to 2. Now set to 3.
Fixed: airstrikes being called in now work properly (skybox and timing problem).
Fixed: napalm airstrikes with friendlyfire 0 or 2 doesn't cause friendlies to burn (until they die).
Fixed: when given team point for healing teammate, the HUD is updated right away.
Fixed: tripwire plant message showed when there was no need to.
Fixed: replenishGrenades from ammocrates doesn't take away nades anymore.
Fixed: laserdot default was black (0.0.0). Should have been red (1.0.0).
Fixed: announce() messages in HTF.
Fixed: obituary for sniper rifles show hitloc and distance again.
Fixed: commented "self thread setServerInfoDvars();"
in cnq::Callback_PlayerConnect(). Was generating huge ammounts of
errors.
Fixed: sprint time loop now uses 0.05 loop time again, so the sprint time will not get doubled.
Fixed: all clientside load errors after FS_Startup, except the dx7 errors.
»» Yes, even eliminated the notorious wm_quickmessage.menu errors
Fixed _minefields.gsc now uses level._effect instead of level.ex_effect (related to lantern error).
Fixed: lantern error on some maps (e.g. mp_djerba).
Now we make sure level._effect is created in maps\mp\_load.gsc.
Fixed: URL in mod.str includes "www" now.
Fixed: active weapon could also become weapon on back.
Fixed: fire sound for kar98k_sniper_2_mp and springfield_2_mp (now build into mod btw).
Fixed: statsboard spamming the log when player leaves the game when HUD is cleared.
Fixed: statusicon error when player enters the game during intermission procedures.
Changes for included LR Rifles:
displayName\<sr-name>_LR
weaponType\projectile
adsZoomFov\0
maxDist\1400
To do for eXtreme+ v2.3:
- Add /rcon pb_sv_getss PLAYERSLOT to rcon player module.
- Random flag spawn point for HTF (Paulo).
- Finish turret overheating.
- Force autoassign for non clan members (Lothegard).
- Changes in map vote (Gixxer).
- game["draw_flag"] problem in SD and RBCTF (ESD, RBCNQ are OK).
- Player can fire heavy MG's while standing under it (Paulo).
- Make additional sounds optional (Humiliation, spawn killer, etc.).
- Player Stats (Joker).
- Call in a flare drop (Joker).
- Renamed version of Memphis bomber ({PST}Shanesaw).
- Fix flamethrower model (SevenSniff).
- Documentation: welcome and server messages (Lothegard).
- Documentation: credits
{ASP}SniperOne (LR hitloc),
{PST}Shanesaw (Memphis bomber),
SevenSniff (modelling),
Chilly (command monitor - endmap),
Merciless MatadoR (FT fundamentals),
<TgN>KillTheEnemy (SR/LR zoom switcher)
Please join us here at BASHandSlash.com in keeping Joker and his family foremost in our thoughts and in our prayers.
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