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CoD4 Server Side MP Config
Written by jockyitch   
Sunday, 04 November 2007

Ever wonder what a server-side multiplayer configuration looks like? Here is an example provided by Shifty, from http://www.thefiringbox.net. The original files however came from {PST}*Joker (note that Shifty's post does not credit original source, tsk tsk!).  

 

//******************************************************************************
// COD 4 Server Config
//******************************************************************************
// by: Shifty
// from: http://www.thefiringbox.net
// date: Nov, 2007
//******************************************************************************


//================================================

// Server Information
//================================================
sets sv_hostname "The Firing Box"
sets _Admin "admin"
sets _Email " This e-mail address is being protected from spam bots, you need JavaScript enabled to view it "
sets _Website "http://thefiringbox.net"
sets _Location "US"
sets _Irc ""
sets _Mod ""
sets _ModVer ""
sets _ModUpdate ""
sets _Maps ""
set scr_motd "Ready! Aim! Tea Time!"


//================================================================
// General Settings
//================================================================

// Log Settings
set g_logsync "2"         // 0=no log, 1=buffered, 2=continuous, 3=append
set logfile "1"           // 0 = NO log, 1 = log file enabled
set g_log "games_mp.log"  // Name of log file, default is games_mp.log
set sv_log_damage "1"

// Network options
//set net_ip "1.2.3.4"         // Set your servers IP address
//set net_port "28960"         // Set your port number
set com_hunkMegs "512"
set net_noipx "1"              // Allow ONLY tcp/ip protocol, player/server communications

// Server Network Mode
set dedicated "2"              // 0 = Listen, 1 = LAN, 2 = Internet

// Master servers
set sv_master1 "cod2master.activision.com"
set sv_master2 "cod2authorize.activision.com"
set sv_master3 "cod2master.infinityward.com"
set sv_master3 "cod2update.activision.com"
set sv_master4 "master.gamespy.com:28960"
set sv_master5 "master0.gamespy.com"
set sv_master6 "master1.gamespy.com"
set sv_master7 "clanservers.net"
set sv_gamespy "1"

// Password Settings
set rcon_password "somepass"   // RCON must supply pw to use
set sv_privatePassword ""      // Private slots, non-public slots

// The following can be used to lock out the server so that only those
// players that have been provide the password can connect.  Good for
// matches, practices, etc.
set g_password ""

// Player slots setup
set sv_maxclients "32"         // MAX server TOTAL player slots
set sv_privateclients ""       // # private player slots, maxclients - privateclients = public slots

// Ping
set sv_minPing "0"             // MIN player ping on CONNECT
set sv_maxping "350"           // MAX player ping on CONNECT

// Client Download Settings. (0=off/1=on) Used for MODs and custom maps
// See included Quick Setup Guide for instructions.
set sv_allowdownload "1"
seta sv_wwwDownload "1"
//seta sv_wwwBaseURL "http://www.your_website.com/base_folder"
seta sv_wwwBaseURL "ftp://client: This e-mail address is being protected from spam bots, you need JavaScript enabled to view it "
seta sv_wwwDlDisconnected "1"

// Rate
set sv_maxRate "5000"

// FPS
//set sv_fps "20"

// Drop inactive players
set sv_timeout "300"
set sv_zombietime "1"
set g_inactivity "0"
set g_inactivityspectator "0"

// AntiFlooding Settings
set sv_floodProtect "1"
set sv_reconnectlimit "3"

// Anti Cheat Settings
set sv_disableClientConsole "0"
set cl_autocmd "0"
set sv_cheats "0"
set sv_pure "1"
set g_banIPs ""
set g_no_script_spam "1"
set sv_punkbuster "0"

// Temporary Ban duration, in seconds
set sv_kickBanTime "3600"

// In-game voice communication system
set sv_voice "0"
set sv_voiceQuality "1"
set voice_deadChat "0"
set voice_global "0"
set voice_localEcho "0"
set winvoice_mic_mute "1"



//================================================================
// Other Gameplay Settings
//================================================================

// General
set scr_game_allowkillcam                    1
set scr_game_onlyheadshots                 0
set scr_game_deathpointloss                 0
set scr_game_suicidepointloss                 0
set scr_team_teamkillpointloss                 1
set scr_game_spectatetype                    1
set scr_game_forceuav                    0
set scr_game_hardpoints                    1

// Hardpoints
set scr_hardpoint_allowartillery            1
set scr_hardpoint_allowuav                1
set scr_hardpoint_allowhelicopter            1

// Teams
set scr_team_fftype                    0
set scr_team_teamkillspawndelay             20
set scr_team_kickteamkillers             0

// Player
set scr_player_maxhealth                 100
set scr_player_suicidespawndelay            0
set scr_player_healthregentime             5
set scr_player_forcerespawn             1
set scr_player_sprinttime                4

// UI
set scr_hardcore                    0
set scr_oldschool_mw                 0
set ui_hud_obituaries                    1
set ui_hud_showobjicons                 1



//=================================================================
// Other Settings
//=================================================================

set sv_allowAnonymous "0"
set g_antilag "0"
set g_compassShowEnemies "0"
//ui_maxclients 32



//================================================================
// Gametype Settings
//================================================================

// First gametype to load
// "dm"   - free for all deathmatch
// "dom"  - domination
// "koth" - headquarters
// "sab"  - sabotage
// "sd"   - search & destroy
// "war"  - team deathmatch

set g_gametype "dm"


// Deathmatch
set scr_dm_scorelimit            150
set scr_dm_timelimit            10
set scr_dm_roundlimit            1
set scr_dm_numlives             0
set scr_dm_playerrespawndelay     0
set scr_dm_waverespawndelay          0


// Domination
set scr_dom_scorelimit            200
set scr_dom_timelimit            0
set scr_dom_roundlimit            1
set scr_dom_numlives             0
set scr_dom_playerrespawndelay     0
set scr_dom_waverespawndelay         0


// Teamdeath Match
set scr_war_scorelimit            750
set scr_war_timelimit            10
set scr_war_roundlimit            1
set scr_war_numlives             0
set scr_war_playerrespawndelay     0
set scr_war_waverespawndelay         0

// Sabotoge
set scr_sab_scorelimit        1
set scr_sab_timelimit        20
set scr_sab_roundlimit        0
set scr_sab_roundswitch        1
set scr_sab_numlives         0
set scr_sab_bombtimer        30
set scr_sab_planttime        2.5
set scr_sab_defusetime        5
set scr_sab_hotpotato        0
set scr_sab_playerrespawndelay 7.5
set scr_sab_waverespawndelay     0

// King of the Hill
set scr_koth_scorelimit            250
set scr_koth_timelimit            15
set scr_koth_roundlimit            1
set scr_koth_roundswitch        1
set scr_koth_numlives            0
set scr_koth_playerrespawndelay     0
set scr_koth_waverespawndelay     0
set koth_autodestroytime        60
set koth_spawntime            0
set koth_kothmode                0
set koth_capturetime            20
set koth_destroytime            10
set koth_delayPlayer            0
set koth_spawnDelay            60

// Search and Destroy
set scr_sd_scorelimit        4
set scr_sd_timelimit        2.5
set scr_sd_roundlimit        0
set scr_sd_roundswitch        3         // rounds between switching teams
set scr_sd_numlives         1         // elimination
set scr_sd_bombtimer        45
set scr_sd_planttime        5
set scr_sd_defusetime        5
set scr_sd_multibomb        0
set scr_sd_playerrespawndelay 0
set scr_sd_waverespawndelay     0


//=================================================================
// Map Rotations
//================================================================


// WAR - Team Deathmatch
set sv_mapRotation "gametype war map mp_backlot gametype war map mp_bloc gametype war map mp_bog gametype war map mp_cargoship gametype war map mp_citystreets gametype war map mp_convoy gametype war map mp_countdown gametype war map mp_crash gametype war map mp_crossfire gametype war map mp_farm gametype war map mp_overgrown gametype war map mp_pipeline gametype war map mp_shipment gametype war map mp_showdown gametype war map mp_strike gametype war map mp_vacant"

// DM - Deathmatch
//set sv_mapRotation "gametype dm map mp_backlot gametype dm map mp_bloc gametype dm map mp_bog gametype dm map mp_cargoship gametype dm map mp_citystreets gametype dm map mp_convoy gametype dm map mp_countdown gametype dm map mp_crash gametype dm map mp_crossfire gametype dm map mp_farm gametype dm map mp_overgrown gametype dm map mp_pipeline gametype dm map mp_shipment gametype dm map mp_showdown gametype dm map mp_strike gametype dm map mp_vacant"

// DOM - Domination
//set sv_mapRotation "gametype dom map mp_backlot gametype dom map mp_bloc gametype dom map mp_bog gametype dom map mp_cargoship gametype dom map mp_citystreets gametype dom map mp_convoy gametype dom map mp_countdown gametype dom map mp_crash gametype dom map mp_crossfire gametype dom map mp_farm gametype dom map mp_overgrown gametype dom map mp_pipeline gametype dom map mp_shipment gametype dom map mp_showdown gametype dom map mp_strike gametype dom map mp_vacant"

// KOTH - King of the Hill
//set sv_mapRotation "gametype koth map mp_backlot gametype koth map mp_bloc gametype koth map mp_bog gametype koth map mp_cargoship gametype koth map mp_citystreets gametype koth map mp_convoy gametype koth map mp_countdown gametype koth map mp_crash gametype koth map mp_crossfire gametype koth map mp_farm gametype koth map mp_overgrown gametype koth map mp_pipeline gametype koth map mp_shipment gametype koth map mp_showdown gametype koth map mp_strike gametype koth map mp_vacant"

// SAB - Sabotoge
//set sv_mapRotation "gametype sab map mp_backlot gametype sab map mp_bloc gametype sab map mp_bog gametype sab map mp_cargoship gametype sab map mp_citystreets gametype sab map mp_convoy gametype sab map mp_countdown gametype sab map mp_crash gametype sab map mp_crossfire gametype sab map mp_farm gametype sab map mp_overgrown gametype sab map mp_pipeline gametype sab map mp_shipment gametype sab map mp_showdown gametype sab map mp_strike gametype sab map mp_vacant"

// SD - Search and Destroy
//set sv_mapRotation "gametype sd map mp_backlot gametype sd map mp_bloc gametype sd map mp_bog gametype sd map mp_cargoship gametype sd map mp_citystreets gametype sd map mp_convoy gametype sd map mp_countdown gametype sd map mp_crash gametype sd map mp_crossfire gametype sd map mp_farm gametype sd map mp_overgrown gametype sd map mp_pipeline gametype sd map mp_shipment gametype sd map mp_showdown gametype sd map mp_strike gametype sd map mp_vacant"



//====================================================================
// Class/Perk Settings
//====================================================================


// limits the number of players that can choose each class type
set class_assault_limit                99
set class_specops_limit                99
set class_heavygunner_limit            99
set class_demolitions_limit            99
set class_sniper_limit                99


// perks
set perk_allow_specialty_parabolic            1
set perk_allow_specialty_gpsjammer            1
set perk_allow_specialty_holdbreath            1
set perk_allow_specialty_quieter            1
set perk_allow_specialty_longersprint        1
set perk_allow_specialty_detectexplosive        1
set perk_allow_specialty_explosivedamage        1
set perk_allow_specialty_pistoldeath        1
set perk_allow_specialty_grenadepulldeath        1
set perk_allow_specialty_bulletdamage        1
set perk_allow_specialty_bulletpenetration    1
set perk_allow_specialty_bulletaccuracy        1
set perk_allow_specialty_rof                1
set perk_allow_specialty_fastreload            1
set perk_allow_specialty_extraammo            1
set perk_allow_specialty_armorvest            1
set perk_allow_specialty_fraggrenade        1
set perk_allow_specialty_specialgrenade        1
set perk_allow_c4_mp                    1
set perk_allow_claymore_mp                1
set perk_allow_rpg_mp                    1


// assault class default loadout
set class_assault_primary                     m16
set class_assault_primary_attachment             gl
set class_assault_secondary                     beretta
set class_assault_secondary_attachment             none
set class_assault_perk1                     specialty_null
set class_assault_perk2                     specialty_bulletdamage
set class_assault_perk3                     specialty_longersprint
set class_assault_grenade                     concussion_grenade
set class_assault_camo                         camo_none
set class_assault_frags                     1
set class_assault_special                     1


// specops class default loadout
set class_specops_primary                     mp5
set class_specops_primary_attachment             none
set class_specops_secondary                     usp
set class_specops_secondary_attachment             silencer
set class_specops_perk1                     c4_mp
set class_specops_perk2                     specialty_explosivedamage
set class_specops_perk3                     specialty_bulletaccuracy
set class_specops_grenade                     flash_grenade
set class_specops_camo                         camo_none
set class_specops_frags                     1
set class_specops_special                     1


// heavygunner class default loadout
set class_heavygunner_primary                 saw
set class_heavygunner_primary_attachment             none
set class_heavygunner_secondary                 usp
set class_heavygunner_secondary_attachment         none
set class_heavygunner_perk1                     specialty_specialgrenade
set class_heavygunner_perk2                     specialty_armorvest
set class_heavygunner_perk3                     specialty_bulletpenetration
set class_heavygunner_grenade                 concussion_grenade
set class_heavygunner_camo                     camo_none
set class_heavygunner_frags                     1
set class_heavygunner_special                 1

// demolitions class default loadout
set class_demolitions_primary                 winchester1200
set class_demolitions_primary_attachment             none
set class_demolitions_secondary                 beretta
set class_demolitions_secondary_attachment         none
set class_demolitions_perk1                     rpg_mp
set class_demolitions_perk2                     specialty_explosivedamage
set class_demolitions_perk3                     specialty_longersprint
set class_demolitions_grenade                 smoke_grenade
set class_demolitions_camo                     camo_none
set class_demolitions_frags                     1
set class_demolitions_special                 1

// sniper class default loadout
set class_sniper_primary                     m40a3
set class_sniper_primary_attachment             none
set class_sniper_secondary                     beretta
set class_sniper_secondary_attachment             silencer
set class_sniper_perk1                         specialty_specialgrenade
set class_sniper_perk2                         specialty_bulletdamage
set class_sniper_perk3                         specialty_bulletpenetration
set class_sniper_grenade                     flash_grenade
set class_sniper_camo                         camo_none
set class_sniper_frags                         1
set class_sniper_special                     1

set class_assault_movespeed                    0.95
set class_specops_movespeed                    1.00
set class_heavygunner_movespeed                0.875
set class_demolitions_movespeed                1.00
set class_sniper_movespeed                    1.00

set scr_enable_nightvision                    1
set scr_enable_music                        1
set scr_enable_hiticon                        1

 
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