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CoD4 Scripts: Reloadus Interruptus
Written by jockyitch   
Thursday, 17 January 2008

One of our new BASH Boards members, puller, posted a clever little bind the other day. He called it:

The Abort Reload Process Script

The Problem

If you are like me and have a habit of always topping-up your magazine right after you have fired off a few of bursts, you undoubtedly have experienced the situation where an opponent catches wide open in mid-reload. 

Sure, you try to stop the re-load process or you try to swap out your empty weapon for your backup as fast as possible, usually to no avail: you're fragged and your empty-chambered weapon lies useless next to your limp, bloody avatar.

The Solution

puller suggests binding the following script to one of your keys:

bind E "weapnext; wait 2; weapnext" 

Here, we used the "E" key on the keyboard for the bind - but it does not have to be that key. Personally, I bound it to one of my mouse buttons.

For those who may not know, or have not read our many "tweak" articles, this line is typed into your config_mp.cfg file (contained in the player name sub-folder in your CoD4 directory).

Assuming you still have rounds in your magazine, or at least a chambered round, if you are mid-reload - the process is immediately interrupted and your gun is back in business, ready to fire.

The delta-time between gun "reload" to gun "ready" is nearly instantaneous and your attacker will soon find him/herself the attackee.

 

Thank you puller for this script! If you have any scripts you would like featured please drop us a line here at This e-mail address is being protected from spam bots, you need JavaScript enabled to view it or join our Boards and post there. 

 

 

 
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