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The Call of Duty WW FAQ
Written by jockyitch   
Monday, 09 June 2008

Welcome to BASHandSlash.com's CoD4: World at War (COD: WW) zone


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Over on the left menu, we will have a selection of sub-menus:

WW News

Here you will find all the late breaking details on your favorite FPS game, CoD WW.
Tweaks Articles on how to modify your stock game will be available here.
Strats All topics on strategy and tactics.
Maps Our exclusive tactical maps are here.

Downloads



We have started up a section for CoD: WW downloads. If you have mods/maps/scripts anything you would like to give the community, send it to us we are glad to provide you the bandwidth.

 

Now, if you are a newcomer to IW style gaming and/or completely baffled by what CoD: World at War is all about here is a mini-FAQ:


What is Call of Duty: World at War?


Call of Duty: World at War takes the IW franchise back in time. While it is based on the CoD4 gaming engine, CoD WW does not follow its elder brother into modern war - but takes us back to World War II. Call of Duty 2 and 3 were both set during that period of time and this title allows us to start up where those two titles left off.


Who created CoD: World at War?
 

While Activision's Infinity Ward studios navigated the CoD ship to deeper waters with their Halo-beating CoD4, Treyarch - another studio in the Activision stable - has been selected to take the helm of World at War.

Treyarch has lost a great deal of its reputation recently with the train wreck called CoD 3. All eyes are on Mark Lamia and his team to come back and knock WW out of the park. 

Will it be able to handle itself in the mosquito and leech infested swamps...or will it be banzai'd yet again? Treyarch has recieved a full year of development time more than what it had over its previous Call of Duty 3 release.

codww3.jpg


When will it be released?
 

At E3, Activision said it should be available in stores by Fall 08. It is presumed this would be a target U.S. release date.

Who is the lead on the project?

The Creative lead for the game is Rich Farrelly and the head at Treyarch is Mark Lamia.


What gaming platforms can COD WW be played on? 

The following gaming platforms will be supporting WW:Formats:

  • PC
  • PS3
  • 360
  • and Wii.

The Wii version is being worked on by a separate team within Treyarch.


TECHNICAL DETAILS
 
What gaming engine does CoD4 use?

Treyarch will be employing Infinity Ward's refined, proprietary graphics engine-based on the Quake graphics engine. It has been tweaked to allow vehicles and co-operative multiplayer. The modified CoD4 engine creates cinematic quality graphics and sound . Depth of field, rim-lighting, character self-shadowing, texture streaming and physics-enabled effects like death scenes which combine rag doll with death animations are some of the features.


What is CoD: WW's destructible environment all about?

As was the case for CoD4, CoD: WW will have a pseudo destructible environment. You will be able to shoot through walls and floors. You can shoot tires, blow up cars. Bullet penetration is a function of the weapon calibre and the strength of the material you are firing at. Additionally, you can burn things - with either the flamethrower, or flame-tanks (notorious tanks used by Russians in the Eastern Front).
 
What are the PC gaming system specs required?

Minimum Requirements:

  • CPU: AMD 64 3200+/Intel Pentium 4 3.0GHz +
  • Memory: 512MB (XP) / 1GB (VISTA)
  • HD Space: 8 Gigabyte
  • Gfx Card: 256MB Nvidia 6600GT/ATI Radeon 1600XT or higher (Shader 3.0 or better)

These are just slightly higher than the CoD4 minimum requirements:


CoD4 Required (min) Specs:

CPU: Intel(R) Pentium(R) 4 2.4 GHz or AMD(R) Athlon(TM) 64 2800+ processor or any 1.8Ghz Dual Core Processor or better supported
RAM: 512MB RAM (768MB for Windows Vista)
Harddrive: 8GB of free hard drive space
Video card (generic): NVIDIA(R) Geforce(TM) 6600 or better or ATI(R) Radeon(R) 9800Pro or better
Once you guys download the demo on the PC and play be sure to stop back by and let me know what you think. This is the first time anyone besides press is getting their hands on Single Player so I'm anxious to hear your guys thoughts and reactions!

 

SINGLE PLAYER

The war marches on. We leave CoD2 and 3 behind, along with the hedgerows of France and gothic church spires of the Germany countryside.

World at War will offer us an opportunity to sharpen our bayonet and learn to use a flamethrower ... we are heading to the far east: the Pacific Theater.

The war in the east is a miserable affair and that has apparently been captured by Treyarch. Reportedly, one of the first cut scenes is this one:
The opening scene of the first level we are shown is a Japanese commander stubbing a cigarette out in the eye of a prisoner before slitting his throat - the blood splatters and dribbles down the side of the tent you are being held in. He turns towards you to deal out the same treatment but help arrives just in time. Cue a daring level-long escape.

In another level you get to man the gun turrets on the reconnaisance aircraft, the PBY or Catalina. You get to attack a Japanese merchant ship while the game pilots your aircraft. The ships below take massive damage - and underscore the destructible environment in the game.

codww2.jpg


Apparently, we will leave the Pacific Theater for a short spell and return to Europe - just in time to see Berlin fall to the Russians and rejoice in the death of Hitler.

The AI

Apparently, the AI has been overhauled to account for the different tactics used in the Pacific Theater. In previous CoD games, Western AI units attempt to turn the enemy's flank or, if shot at, take cover. In contrast, the Japanese AI will employ vastly different strategies: they will lurk in trees waiting for an opportunity for attack, or swiftly rush you through under-brush, or come at you in a furious suicide attack - katana (Samurai sword) in hand.

Creative lead Rich Farrelly had this to say regarding the AI: "We figured out early that the Imperial Japanese fought in a different way that was full of suspense," he stated to The Official XBox Magazine. "From that point we started to skew the game in that direction."

Here are unique AI behaviors found in the game:

Tree Snipers: Japanese tree snipers would sit in trees for days waiting for the perfect opportunity to snipe a lone soldier. When they would get a clean shot, they would shoot to wound, not to kill in order to draw a medic. They would then kill the medic in order to inflict a longer-term damage on U.S. forces.

Banzai: A single Japanese soldier would make a suicide banzai run and suddenly sprint towards a large group of American soldiers with a grenade in hand in order to inflict a great deal of damage upon the group.

Spider Holes: The Japanese Imperial Army dug "spider holes" allowing soldiers to crawl under and behind U.S. soldiers and surprise them from the rear.

Booby Traps: Both sides would attach booby traps to dead soldiers or crashed planes and vehicles in order to kill  someone investigating the dead bodies.



The Cast of Characters

Player controlled
  • USMC Sgt. Roebuck (Kiefer Sutherland Character).
  • Russian Army Sgt. Resnov (Gary Oldman Character).
Non-Playable
  • Unknown


Actors

Kiefer Sutherland's voice is used in the game and is playing Sargeant Reobuck, a U.S. Marine character. Gary Oldman is also one of the voice actors, playing a Russian character.


The Plot

Call of Duty: World at War is divided neatly into two theaters. In the first, U.S. Marines try to push back the highly motivated Japanese in the Pacific, and in the second, the Germans have their backs to the wall as the Russians beat down the door and enter Berlin.

Makin Raid

This level is titled after the real-life Makin Island Raid. The scenario begins with the particularly brutal torture and execution of a US POW by a Japanese officer. We are not spared any of the horrors of war as the man has his throat slashed with a katana. 


Hard Landing (Battle of Peleliu)

This is one of three Battle of Peleliu missions named after Operation Stalemate II. In this level, you find yourself with a U.S. squad as it tries to rescue a downed naval aviator who has been shot down in the jungle. Sadly, we find the pilot's limp, lifeless frame dangling from the cockpit of the fighter. When one of your squadmates accidentally detonates a booby-trapped grenade hidden on the pilot, all hell breaks loose as Japanese troops hiding in the brush swing into action cutting down your team.

 

What weapons are there in the game?

It has been rumored that the weapons and perks in the game have been leaked. Here is a link to that rumor:

CoD:WW Weapons and Perks

 

What is the melee in WW?
 
It is generally expected that meleeing with a katana will be in the game as it has been hinted that the SP AI will be able to do so.

 
Can you sprint in WW?

Unknown.


Co-Operative mode

There will be a co-operative mode available for the first time in a Call of Duty game.

Two-player online co-operative play is available and works in split screen. As well, four-player online co-op on the PS3, Xbox 360, and Wii will also be available. On-line co-operative play generates experience points that can be used for Create-A-Soldier perks in the competitive online multiplayer modes - experience is persistent across all online modes. When you are in cooperative play and you choose "last stand" mode and your character is about to die,  you get a little extra time  to allow your buddy to come over and nurse you back to health. In return, you  lose XP when you are in last stand.

There is also a so-called "competitive co-op" that allows you to compete in a co-operative way; that is, you get points for frags, additional points for head shots, and the list goes on. The player with the most points wins. To balance this "meta-game", if you are shot, you lose points and if someone gives you health, they earn points. This inhibits risk-averse play and rewards the smart player.

Here is what the co-op mode looks like with two players (note, the blacked out areas support two more screens).

 

PC MULTIPLAYER

Multiplayer is what the CoD series has been all about.

The multiplayer mode in Call of Duty WW includes.


Vehicles

Not since CoD: UO has there been drivable vehicles in multiplayer. 

 
Squad-Based Elements

Multiplayer will allow you to organize in squad-based elements


Perks and Unlockables

The perk system - brought in for CoD4, is back in WW.

MP Game Modes 

  • Unknown.


How many players can play at the same time in online multiplayer?

Unknown.

 
Will WW have a Kill Cam?

Unknown.

 
Can you cook nades?

Unknown. However, it is expected that you will be able to do so - as CoD4 had this feature.


Can you pick up a thrown grenade?


Again, it is expected that this feature will also be available in WW - as it was in CoD4.


 

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