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Tally ho, Worm next?
Written by jockyitch   
Friday, 16 January 2009

This past week has seen two influential modders in our Call of Duty community signal that they might be making a move towards the exits. Both Tally (Tally's Bot, eXtreme, AWE, AWE4) and Bullet-worm (PAM, PAM4 and PAM:WW) have stated their dissatisfaction with the Call of Duty modding scene and they have made it known through community forum posts that they are thinking of moving on.

"At the end of January, I will be leaving the Call of Duty community for good." - Tally

"I probably won't be too far behind you Tally. I can't say we've been the best of friends (can't say I've been the best of friends to anyone though), but I have to say I respect the massive amount of modding knowledge that you have gathered under one skull. Your leaving is another eerie creek in the closing coffin door of the CoD modding community."  - Bulletworm

For Tally, one of the first modders to be inducted to our CoD HoF, this is not the first time he has threatened to give up CoD modding. He made similar statements (on BASH) after the community event at IW a few years ago. This time the threat seems more plausible.

Bullet-worm, another inductee in the HOF, quit temporarily last year when he took an unannounced half-year or so break from modding due to real-life concerns. An imminent departure would thus not be a surprise either.

While these two old-school modders have contributed greatly to our community and will be missed (if they do go), their departure from the scene will not bring death to our community nor will modding even come to a halt in CoD. Some who have suggested this on various modding-oriented sites have their blinders set too close together.

"I have given this a LOT of thought, and I have decided that this franchise is going nowhere now. I dont see any future in modding for the COD franchise any more. Its already been said elsewhere: with a new COD title coming out every year, there is simply no time to build any modding project community around each individual title. As soon as a mod project gets going, its time to move on to the next title.

Why move on? Because there is simply no point modding or mapping for empty servers. It's because the players move on that modders and mappers have to move on." - Tally

On his way out the door, Tally has left us with long list of reasons why he has decided to leave. One of the reasons is that Activision/IW/Treyarch are splitting our CoD community by issuing a new game every year.

Both these modders have put in their fare share of time in CoD and have more than earned the right to be disgruntled at various things.

"In the old days of the Quake 3 engine, we had 3 to 4 years to get into modding projects. That's why we had all the great modding and mapping projects in the old vCOD/UO days. Projects like Revolt, Swat, Heat of Battle, Conquest TDM, German Front Mod. We will never see such things again with Call of Duty, as such projects require TIME to develop.

Take COD4 as an example: as soon as anyone got going with COD4, COD:WaW was announced and all work ceased.

Things will only get worse now: the modders and mappers have caught on as to what is happening, and so no one even starts a project now
" - Tally

On this topic, I have been doing some thinking myself and while I see what Tally is saying, one point he makes I have issues with: Activision is splitting the CoD community.

It isn't splitting. It has always been split.

Splitsville

As for Activision doing the fracturing, let's look at their strategy first. The FPS market is finite. There can only be so many games in that market. You can be assured that if Activision does not produce an FPS in 2009, someone else will jump in and take the share of that year's share of business.

The best way to prevent usurpers from taking your market-share is to erect barriers to entry.

Activision has found that a good way to do that is to issue a game every year, shrinking the number of potential sales to anyone else entering the FPS arena and leaving them with table scraps.

The CoD gamer angle:
 
...players are thus offered an opportunity every year to move to a new game. I do not see this scenario as any different to that early in the decade when CoD competed head-on with the Medal of Honor series. CoD games came out a little less often and if you did not like the latest CoD...you would just flip over to MoH and vice-versa. Many players tell me they did exaclty that.
 
With the last MoH (Airborne) DOA and the series in terrible disarray, our choice between games is now, not Activision vs EA, but Activision vs Activision. For those of us who love the CoD franchise, surely that is a good thing.


The modder angle:

...new games coming on the scene every year might dissuade you from entering into a large-scale mod effort. I understand why you would think this way. After all, you get only 3-4 months time to get your mod out before another game comes out stealing your player pool.

But didn't that happen before, when EA or iD came out with a new shooter - sucking away players? The only difference is that NOW the new shooter happens to be an Activision offering.

Furthermore, a modder claiming that a new game splits the community is like the pot calling the kettle black. Community mods are as likely to "split" our community as a new game.

Tally, nor any other modder would ever use the term "split" of course. They would use the term "filling a need" when talking about a mod.
 
If you examine our community closesly, you will see splits everywhere. There are gametype splits, mode splits (Hardcore vs. stock) and yet even more caused by mods themselves.:
Competitive mod splits: Promod vs. PAM vs. compmod vs. DAMN
Niche mod splits: Tactical realism vs. Zombie vs. Paintball
All purpose mod splits: X4 vs. ACE vs. AWE vs. Frontlines...etc.
Take the competitive scene as an example. It has taken a huge hit recently because of all the competing mods fracturing that community. I don't hear anyone launching into a tirade or public opinion campaign over this. Modder-ego can be blamed for that situation just as much as CoD:WW 's not being of competitive-quality.
 
To state the assertion that too many CoD games are hurting this community is simply misdirection.
 

Not as important?

The real issue here may be that (some) modders do not feel they are contributing as much to the community as they once were. This could be the real reason some of these modders are leaving. After all, did any CoD4 mods improve CoD4 as much as say, eXtreme+ or AWE did CoD2? I would say no. And that is not a reflection of *their* talent, but the fact that the CoD games are getting a bit better.

Interestingly, IW and Treyarch have learned from community mods (look at the similarity between eXtreme+ and CoD4 for example) and have finally and belatedly, given us what we wanted (or at least, some of what we wanted).

There will always be niche sub-markets for modders to fill, but they probably will not have the huge influence they once commanded.

"This modding community has been eroding since CoD2. Where there used to be dozens of experienced modders there is now probably just a dozen or so. What has changed to piss off and drive away modders? Could it be the move towards... consoles? (and all the symptoms that came with that). So there is my diagnosis: CoD is no longer a true PC game." - bulletworm

Having said that, innovative mods are still being pumped out by the CoD community: X4, Gungame, TR, Promod and of course 2008 BASHandSlash Mod of the Year, Frontlines.

Admittedly, the total conversion mods are very rare nowadays. But they were rare back in CoD2 too. Josh (JD2020 was making a total conversion Sci-Fi mod) and Tally (RoTR) both led total conversion efforts back in CoD2. Both failed. Maybe the answer here is that long-winded mods are difficult to make because modders are just busy people.

Respectfully, contrary to the erosion described by Tally, Zombie and Paintball mods in CoD4 are just as creative as the mods I saw in CoD2. 

If Bullet-worm and Tally do depart, unlike a few years ago, they would leave behind a CoD mod scene that is still very much alive and vibrant and will easily withstand the shock. The talented group of young, energetic modders in our midst will do their best to live up to the high standards of scripting excellence set by these two HoF'ers and who knows, maybe even surpass them?.

While I wish both gentlemen well and applaud their contributions to our community, their bitterness upon departing the scene could, in fact, demoralize those who are left behind (self fullfilling prophecy).

Seven year (Y)itch?

I would simply like to put that bitterness in context and suggest that things are not as dire as they appear.

In life, sometimes you burn out - even doing something you enjoy. When that happens, you have to cut the strings and go do something else. Quitting and moving on is a natural process - and not only is it cathartic it is also rejuvenating. 

 
Future is so bright I need the Shades Perk?
 
In their wake, the future of CoD modding still seems bright to me and it belongs to the likes of PST*Joker, Zeroy, Hajas, crazyankles, Marc, PatmanSan ...and their colleagues.
 
Keep those mods coming everyone.
 
Adieu

In summary, well done Tally and Bullet-worm. Thanks for taking us this far and good luck in the future - regardless what you eventually decide to do.

Finally may I say to both Tally and Bullet-worm. 

"Never in the field of CoD modding was so much owed by so many to so few..."

 

TALLY HO!

 

 
 
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