In today's show, we take a little time away from celebrating American
Thanksgiving to give some thanks to our listeners. Today we invited you
to be part of the show and ask questions - and you responded!
So…in addition to my regular co-hosts, pst*joker, rudedog, garetjax, impaler and ibleedv20 we now also have *you*!
Special guest on the cast is Reaver from the Teknogods.com site to discuss his groups’ efforts to make true MW2 dedicated servers.
Reaver talks to us about his MW2 Co-op loader and hints at what his
colleague Smurfette, who’s leading the charge on the dedi-server
reverse-engineering program, might be planning for us this coming
Monday.
Smurfette has a handy FAQ on Teknogods that tries to answer most people's questions regarding their effort to create "true" dedicated MW2 servers. The full list is available on their site here.
Hello!
I've decided to make a quick Q&A post. I'll answer the most common questions first... but with time, more qa's will get added. You can post your questions here, please note though, I'm going to remove your posts after answering them.
Here it is, revision: 2
Q: When is the release date?
A: We don't know. Expect another update on Monday (2009-11-30).
Q: Why it's taking so long? It's a simple fix!
A: It's not. It's taking so long because a lot of code is wrapped around Steam. ...Also, I'm trying to make it as generic as possible, so it works on future updates.
Q: Latest patch removed the console! It's encrypted/etc!
A: Latest patch files do not have console at all. It's not encrypted or moved to some .dll file. However, our loader has its own capability of executing console command functions. I will try to create a custom console window.
Q: Will you make dedicated servers where people can join a server that has admin and all that kind of stuff?
A: We do not know. It can be lobby based or old-school, where people join already existing game.
Q: Will the Steam be required?
A: At this time we haven't decided yet. Making it Steam-less is totally doable. Again, we do not want to help piracy in any way, so it's a hard decision. One thing is certain, it works only on original executables, if a crack will be detected, the loader will refuse to work (due to some lame patches those groups have made which prevent a proper connection).
Q: I only have a LAN connection, will this work?
A: Like the answer above suggests, we don't know yet. Most likely: Yes.
Q: You're breaking the holy DMCA!
A: Well, first of all, we're not in USA to care about DMCA. We're Europe-based so EU-CD applies to us. Second, we're still not breaking either of those. Why? There are several reasons: 1) We're not releasing any copyrighted material. 2) We do not break any copy protection (to get the game you need to pay for it over steam, and thats the "copy" protection). 3) Our releases are programmed in 100% by us. 4) Code injection is legal, for example, most (if not all) Anti-Virus applications do that.
-Smurfette
In addition to talking about dedi’s, we also talk a little bit about
the efforts to incorporate some of the good points of MW2 into CoD4 and
CoD:WW. Find out what Joker and his crew at mycallofduty.com are up to.
Other folks are also upgrading CoD4 with some of MW2's gameplay (the
better bits of it at least). Many people are starting off with "X4",
the mycallofduty.com CoD4 mod which has many elements of MW2 (or should
I say, the other way-round). X4 not only has the AC130, spawn
protection, sticky nades and the throwing knife, it also comes with the
tactical nuke.
Here's one group's efforts in this regard. It's from skclan and it captures the essence of one of MW2's more intense maps: Highrise.
We also touch on CoD:WW’s v1.7 patch, the delay in the BFBC2 PC
beta, the fact that CoD has sold over $3B worth of video games in
franchise history and the upcoming Galactic Warfare mod for CoD4.