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When it comes to stirring up emotion, there's nothing like having a Run'n'gun (RnG) vs. Tactical Realism (TR) debate.
Without painting too broad-a-brush, I've known quite a few Tactical Realism (TR) gamers who view Run'n'gunners as a set of folks only one notch above noob. How can any sane adult want to play FPS games with all that jibing and juking going on? Undisciplined fire. Undisciplined tactics. RnG's must infuriate TR fans...why can't they see that the RnG play-style as unrealistic fantasy. Arcade fluff, that's what Run'n'gun gaming is all about.
To many Run'n'gunners, TR practitioners are a misguided lot whose insistence on fitting their square-TR-peg into a round FPS gaming hole is bound to simply create perpetual irritation. TR gamers insist on taking perfectly good Run'n'gun-style games and ruining them by overlaying rule after restrictive rule on players. No running, no excessive gunning, certainly no jumping and god forbid no hopping. Run'n'gunners see TR gamers as moribund, camping geriatrics with slow reflexes and cataracts. Certainly that must be the case? Why else would they prevent anyone from running and hopping around?
My own view on the matter is that FPS gaming is a very big world and all manner of personal taste can fit quite nicely within it. There's plenty of room for both RnG and TR gamers...only, not on the same server.
The real problem, up to now, has been that there really hasn't been a good TR game worth keeping everyone's attention.
BASHandSlash.com reader Sgt. Carter [17th AB]
would like to suggest that we are but mere months away from the answer to all TR fan dreams...dreams that might also appeal to some of us (like myself) who consider RnG to be the superior game style.
First, Sgt. Carter poses the following riddle:
"What's still 2
months away, several years in the making, created by former modders, a PC exclusive, AND will support
mods?"
Why, Red Orchestra 2 of course.
Let's turn it over to Sgt. Carter and get him to sell you on RO2 and TR.
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